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Adeptus Astartes Light Cruiser
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==Light Cruiser Patterns== ===Mk.I=== [[File:MkI._VanguardLightCruiser.jpg|300px|right|thumb|The Mk.I. The most basic of them all.]] The Mk.I is the most basic and standard-issue of these Light Cruisers. For all intents and purposes, the vanilla of vanillas and the close-range battle brawlers of the family. The Mk.I Vanguard-Class Light Cruiser is primarily armed with [[Torpedo]] launchers, [[Macrocannon]]s, and launch bays for [[Thunderhawk|Attack Craft.]] Like all Vanguard patterns, the Mk.I trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. It is by far the most basic of Vanguard designs and is armed with aforementioned 4 [[Torpedo]] Launchers, 1 Launch Bay carrying [[Stormhawk|Stormhawk Interceptors]], [[Thunderhawk]]s, [[Space Marine Landing Craft]]s, [[Drop Pods]] and [[Boarding Torpedo|Boarding Torpedoes]], and 2 [[Macrocannon|Light Macro Battery Weapons.]] *'''Length:''' 2-3km *'''Mass:''' 17 megatonnes; approx *'''Crew:''' 45,000 crew, 5,000 pilots and support personnel; approx *'''Acceleration:''' 4.6 gravities max sustainable acceleration; approx ===Mk.II=== [[File:Vanguard_MkII..JPG|300px|right|thumb|The Mk.II. An absolutely annoying unit to fight against.]] The next step-up to the MkI. The MK.II is the long-range, anti-ship specialist of the Vanguard family. It is primarily armed with [[Lance Weapon|Lance]]s, [[Macrocannon]]s, and [[Thunderhawk|Attack Craft]] launch bays. The addition of a lance makes it potent against ships especially when fielded in numbers. Like all Vanguard patterns, the Mk.II trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. It is armed with the aforementioned 1 Launch Bay carrying [[Stormhawk|Stormhawk Interceptors]], [[Thunderhawk]]s, [[Space Marine Landing Craft]]s, [[Drop Pods]] and [[Boarding Torpedo|Boarding Torpedoes]], 2 [[Macrocannon|Light Macro Battery Weapons]], while the 2 [[Lance Weapon|Light Lance Artilleries]] can be found at the keel of the ship. *'''Length:''' 2-3km *'''Mass:''' 16.5 megatonnes; approx *'''Crew:''' 43,000 crew, 5,800 pilots and support personnel; approx *'''Acceleration:''' 4.6 gravities max sustainable acceleration; approx ===Mk.III=== [[File:Vanguard_MkIII..JPG|right|300px|thumb|The Mk.III. When you absolutely, positively want to nuke a guy off the planet.]] The big boy of the Vanguard family. The Mk.III specializes in bombing the absolute shit out of a emplace enemy encampment on a planet. Whilst not [[Exterminatus]]-level, it is enough to make Titans quiver in their metallic pants. Armed with a single [[Bombardment Cannon]], [[Macrocannon]]s, and [[Thunderhawk|Attack Craft]] Launch Bays. The Bombardment Cannon acts as a powerful high-explosive weapon against swarms of smaller Escorts. Like all Vanguard patterns, the Mk.III trade its overall offensive power for pure speed. Seeing as how the Space Marines generally lack any number of light combat vessel that could last more than a few seconds of engagements, the Vanguard essentially fills in that void. The Bombardment Cannon is found, oddly enough, on the top of the ship while its base armaments are the same as the Mk.II. *'''Length:''' 2-3km *'''Mass:''' 20 megatonnes; approx *'''Crew:''' 51,000 crew, 3,900 pilots and support personnel; approx *'''Acceleration:''' 4.2 gravities max sustainable acceleration; approx
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