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Adventure Time
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==The setting & lore== Adventure Time was one of the first cartoons of the new 10s to move away from "adventure of the week" format to also include an overarching storyline and build up it's lore to an unusual amount for a "kids" cartoon, not rivalling 40k or LOTR mind you but having a history that spans millions of years and having a ton of interconnected characters that each get some development and spotlight. Seriously, the show has a metric fuckton of characters, who’ll disappear for seasons at a time, ostensibly to work on their plans off-camera, only to appear in the show later on as a BIG BAD to cause chaos and enact revenge while the Main Characters struggle to even remember who the fuck they are. The show is notable for integrating some pretty heavy themes for a kid’s show, such as the cyclical nature of time (the rise and fall of Kingdoms, including Human civilization), reincarnation, love and loss, “hard” magic systems that tie magical power with insanity, and more. All the while contrasting these heavy themes with the [[noblebright]] simplicity of it’s main characters, Finn Mertens, the only Human left in Ooo and all-around good guy, and his big bro/pet/mentor Jake the (shapeshifter) Dog. If you’re wondering what the fuck any of this has to do with /tg/, the show takes heavy inspiration from Dungeons and Dragons: most of the writers love the game and the show’s creator, Pendleton Ward, is pretty much a normie neckbeard. The Land of Ooo itself is a generic kid’s fantasy setting, complete with rival kingdoms, cursed dungeons, an evil Lich, and dumb NPCs that need saving all the time because they’re too incompetent to know any better, but like any good tabletop session, the setting matures and gets more intricate over time. The sections ahead will naturally contain a fuckton of spoilers so be mindful of that.
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