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==Why Play Flesh-Eaters Courts== Imagine this. A glorious army of marching men-at-arms, disciplined, stoic and determined as they storm forward in organized ranks, watched by the steely eyes of their heroic commanders. By their side, mighty knights clad in full battle plate, resplendent in their shining armor, stomp across the ground with massive bejeweled two-handed weapons in hand, led by the strongest and boldest of their Champions. Above, warriors with angelic wings soar through the sky, intoning prayers and hymns of praise to their gods and their sovereign, filling all with pride to be in the court. Even holy beasts such as gryphons and majestic dragons take flight, their great bellows an inspiration to the humble men below. At the heads of the army, stands the King. Wearing fine armor and plate, he strides forward with confidence and utmost conviction, ready to put those who threaten his people to the sword. Of course, that's what they think. And it's probably why you're here. In reality, it's a terrifying horde of stinking, pallid creatures. Swarms of ghouls compete with each other to be first into the fray, scrabbling at their enemies desperately, dragging and tearing apart their enemies. Huge cannibals charge into the fight, shattering the battle line with their charge. Horrid, flying monsters impale unfortunates, while giant undead dragons and terrorgheists cut bloody swathes through formations of troops. At the head of it all, stand the proud ghoul kings and archregents. Inhumanly fast and durable, such bestial vampires rip apart scores of foes with horrifying ease, while their so-called holy prayers and spells take the form of dark death magic laced with the traces of their delusion. Welcome to the court. And welcome to the feast. ===Pros=== * You can play an army of [[Nemesor Zahndrekh]] turned up to 100 with a sprinkling of cannibalism. * They favor an aggressive playstyle. In fact, they can give the Daughters of Khaine a run for their money. * You want to play an undead faction that doesn't (exclusively) serve [[Nagash|the big, bony douchebag]]. * You dish out Mortal Wounds like they were candy. For a good example, there's the Abhorrant Ghoul King on Royal Terrorgheist. With the right combination, he can get Always Strikes First and deal 20+ MORTAL WOUNDS from his Terrorgheist's Gaping Jaw! They're the glass cannon of Death armies. * Their insane nature opens up many narrative ideas for your battles, as well as conversion opportunities. **This isn't limited to knights in shining armor either. The new Seraphon battletome mentions a court who are convinced they are Saurus Warriors. * With Bravery 10, they'll only run if they're pounded into the ground and even then there's a chance they'll stand. ===Cons=== * As is typical of Death faction armies, your heroes are the lynchpin. If you lose them, it's an uphill battle, even moreso than normal Death factions, as they have summoning magic but you don't anymore. * Low saves everywhere. Even your heroes have lower saves than their equivalents in other armies. They're the glass cannon of Death armies. * No Shooting, except for breath weapons of the mounts and some weak bravery based screams from your winged flayers. * Fast, but very little in deep striking or objective holding. Very little shooting, you are playing a chargehammer. Trying to table your opponents in the alpha strike before they get too many victory points for you to win.
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