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==Why Play Sons Of Behemat?== * 'Cuz they are fucken [[Awesome|GIANTS]]. Chicks dig drunken giants. * Ultra elite army. In 2000pts min four models, max ten. * You're not bothered by a small unit pool when what you've got is really good. * No need to bother with that other faff other factions have to think about: No allies, no wizards (unless you take an item from the Takers Tribe), no endless spells, no faction scenery, no special dice. * If your favorite 40k army is Imperial Knights. * You watched Attack on Titan and sympathized more with the naked monsters than the humans (can’t say I blame you), or else related to the giant in Jack and the Beanstalk as a kid. '''Pros:''' * BATTLELINE MEGA-GARGANTS! * Getting your army built and painted will be really quick, despite the initial impression. Given they are basically oversized [[fa/tg/uys]], they are ripe for customization too. * Rending attacks everywhere. * Decent shooting attacks (including Drogg's halitosis). * Single model units are immune to bravery checks. * If you thought Nurgle was EXTRA THICC... * Unspeakably beefy. All your giants have a bunch of wounds, with your mega-gargants having more wounds than the oversized HQs of other factions while being immune to instant death. * Your faction acronym is SoB. * A shit-ton of spare parts to share with your gaming group; shields, bones, debri, even dead animal bits! This all makes for fantastic scenery and all kinds of kitbashes. * A single, specific Mega can join any other Allegiance. This is flavorful, considering how many factions could contract a Giant back in [[The Old World]]. * Third edition was incredibly kind to Sons of Behemat. Between the new artifacts being absolutely broken on any Mega, the fact that Mega-Gargants are battleline now, the combination of Heroic Actions and Monstrous Rampages (All the megas are eligible for heroic actions, and everything in the army can Rampage), and the new command abilities being fantastic, the Gargants are rolling in the love. * The General's Handbook 2021 was also incredibly kind. Your grand Strategy is basically a free 3 points if you take Beast Master, since you've either been tabled, or you get it. You get bonus points for scoring most of the Battle Tactics if you do so with a monster, and the new command ability, Feral Roar, lets a Gargant who's wounded fight at top strength for a combat phase, which is quite useful on a Mega-Gargant who's been smacked on for a couple turns. '''Cons:''' * You're the AoS equivalent of Knights player, except for the pretty static poses (unless you’re creative with modifications), and nowhere near to be as magnet-friendly as Knights. The poses are workable, but transportation is a bit of a chore. * Just two plastic kits. (Okay, one of those is amazing, and the other is ok). Bonegrinder is also part of this faction, but he's from FW. * Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, especially Bonesplitterz Warclans and Beastclaw Raiders Mawtribes, will be your bane. * In general, your interaction with your opponent will be limited to smashing his models into goop. Don't get me wrong, that's not a bad thing, but the opponent's going to be teleporting, casting spells, and generally ignoring everything except your enormous bases. A good opponent will out-position you every time, and you can't be everywhere at once, so your objective control is limited to whatever is directly beneath a gargant's ass. * Being ultra elite, you’re almost always bringing single digit models. * +4 Save is by no way bad... when you are an elite unit from a conventional army. But that's all you have to defend yourself without taking the FnP artifact. So don't think you can sponge MW all day long: you have lots of wounds but you'd expect they would have much thicker hides. Vastly improved with the new All-Out Defense command ability, for a nice 3+ save. * You will probably never get a Start Collecting box and if you do it's going to be like, half a kit * Your faction acronym is SoB. [[Age_of_Sigmar/Tactics/Chaos/Slaves_to_Darkness|Could have been a lot worse...]] *The General's Handbook 2021 added a new rule: killing a '''Monster''' gives a free VP once per battle round, so as long as your opponent is actively trying to kill your gargants, you'll inevitably give away a few free VP, especially considering how vulnerable the Mancrushers are.
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