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==Why play Daughters of Khaine?== * You like the idea of playing an army of bloodthirsty, fanatical murderers but don't like Chaos. * You like the continuation of Morathi's story arc, and want to see her make her mark on the setting. * 9/10 units and characters are [[Hot Chicks]] and [[Monstergirls]] in bikinis. With the right choices, you literally have an army of hot chicks and monstergirls in bikinis. * You always wanted to play as [[Drow]] in Warhammer (replacing spiders with snakes... though if you like spiders, them and other Drow aesthetic are a [[Homebrew]] away). ===Pros=== * Morathi-Khaine is one of the most powerful playable characters in the game. As a goddess with two bodies, she is on par with [[Alarielle the Everqueen|big]] [[Kragnos|god]]-[[Archaon|like]] [[Nagash|models]]. * Some of the best melee in the setting, only a few such as [[Sons of Behemat|really big boys]], [[Khorne Bloodbound|the best followers of big red]] or [[Lumineth Realm-Lords|the elven methheads]] can hit like you do in combat. * They're a jack-of-all-trades able to fight in every phase with melee, shooting, magic, decent movement and bravery shenanigans. * A monster that DOESN'T GET LESS EFFECTIVE IF IT TAKES WOUNDS (that also double as a giant angry statue of their god). * Plenty of movement tricks. Your basic troops (Witch Aelves and Sisters of Slaughter) have the ability to run and charge with only a musician, everything else except the heroes and Cauldron of Blood/Bloodwrack Shrines have movement 8-14, you can reroll 1s to run turn 1, 1s to charge turn 2, plus Deep Striking Khinerai, Khailebron's deep striking ability and Lore of Shadows spells that boost movement. * The new rules for shooting at characters give the enemy -1 to hit unless the target is a monster. Think the Cauldron of Blood or the Bloodwrack Shrine would count? Nope, they're not Monsters. Keep them close to a unit and watch them get to combat unmolested. * The Cauldron of Blood, with the right combination of relics, Command Traits and prayers is straight busted, coming in with a nightmarish amount of damage output both in shooting and close combat, powerful support abilities and the ability to heal itself through multiple avenues for 300-330 points. * Shooting is actually good now. Blood Stalkers have two shots now and with Morathi can shoot twice in a turn. 80 shots with 6's doing mortal wounds? Yes please. Also now an actual viable strat since they are batteline now. * Despite being as near-naked as the Fyreslayers, you've got more variety of unit types so you don't have to worry about getting tired after painting the same colors for 60-80 models. ===Cons=== * These chicks are almost as naked as the fyreslayers, but they don't have fancy runes or 2 wounds to tide them over. Apart from their 6+ fanatical faith save, they have the usual Glass Cannon problem of being flimsy. Our Infantry has a 6+ Save, and the other units - apart from Morathi - are softer than their equivalents in other armies unless you make the right choices (such as Hagg Narr and/or throw in a Cauldron. And donβt forget the bladed bucklers) * They are rather expensive to collect in dollars, and even spending lots of money on models can still leave you with a comparatively low model count. * They do not play well with others. If you're playing Daughters of Khaine, you're playing them in a Daughters of Khaine Allegiance army. They are incredibly reliant on their faction abilities to turn them from a bunch of expensive fragile units with some pretty good close combat into a unified army with some of the most brutal close combat in the game. You can ally other stuff into them, don't ally them with other stuff. (Not entirely true, Khinari Heartrenders slot nicely into most Order soup lists as its a good deepstrike bully unit) * Not a magic heavy army (but can be a strong magically defensive army). Bar Morathi-Khaine, you only have the Bloodwrack Medusa, who only gives you one spell/two dispels per turn without relics or artifacts and the Doomfire Warlocks. Mitigated a bit by the Doomfire Warlocks who can hit hard and get a casting bonus in units of 5 (which is what you want).
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