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==Why Play Seraphon== Because they are [[Lizardmen]] in AoS. [[Awesome|Motherfucking mesoamerican dinosaur people riding motherfucking dinosaurs]], what is not to love? Want more details?, fine: ===Pros=== * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. This trumps any other faction in AoS (including the [[Idoneth Deepkin|sea-monster-riding elven soul pirates]], the [[Kharadron Overlords|steampunk sky-pirate dorfs]] and the [[Daughters of Khaine|bikini-clad elf chick and monstergirl gladiators]]). * Since they survived so well the End of Times, they have 27 different units available; more than any other surviving miniatures without splitting into smaller subfactions (at least for Order players, since Slaves to Darkness and Skaven also survived really well). * Having so many miniatures makes room for extreme flexibility: you can go all Saurus, all Cavalry, all Skinks, all dinostomp, with tons of leaders buffing all of them. Simply you have many options available to choose from. * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * Excellent synergy. Your heroes will buff and buff [[your dudes]]. * Many big heroes can generate more CP for your Dino synergies. * Tons of bonuses for hitting rolls. If your hit roll is worse than 3+, you are doing something wrong. * They have the two most powerful, non-Monster keyword, wizards in the entire game: Lord Kroak is still around, being able to cast FOUR spells each hero phase while having extremely aggressive abilities, and the regular Slann is no slouch either * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * They have a strong community and a really passionate fanbase. It's fun to play a faction that has so much love behind it. * With the advent of the 2020 Battletome, now we come in two tasty flavors! Do you like the idea of Seraphon being quite literally Order Daemons manifested into existence via Slann memories and/or a summoning/magic centered lizard army? Go Starborne. Do you prefer the idea of Seraphon starting to colonize the Realms and starting to make their very own mini-Lustrias wherever they settle with pure dinosaurian might? Go Coalesced. * If you are a returning player from the by-gone days of WHFB, Coalesced will play very much like the Lizardmen of yore, which is a nice return to form if you were a fan of that lore/playstyle * Really easy to collect, thanks to having two really good Start Collecting! kits: One is worth a Carnosaur and gives you 12 Warriors and 8 Knights for free, the best deal in the entire GW range; and the other gifts you 12 Skinks, a Star Priest and a Terradon for buying a Bastiladon and other two Terras. All of these units go from really good to must haves in any army. * They are [[Awesome|Aztec lizardmen riding dinosaurs]]. * From a modelist POV, this guys are a dream for custom painting: the Lizardmen are surprisingly easy to paint; shading is amazing. Given the lack of conventional heraldry (say, Khorne really likes red, or how many subfactions with specific colors have almost every other major faction), [[Awesome|painting them as you want is completely depending on your own imagination and liking]]. **2023 brought a ''much'' needed range refresh to the Seraphon. Saurus are bigger and badder than ever while Kroxigors are truly hulking behemoths they were meant to be. Say nothing of how intricate and ornate the Slann's palenquins have become. Though there are a few dated models left in the range, the whole of the Seraphon are set to be one of the best looking armies on the tabletop. * [[Awesome|Now we and only we have direct control over Predatory Endless Spells]]. Giving the middle... finger? claw? real hard to Teclis, Nagash and Tzeentch on this one. * Did I mention that they are [[Awesome|Aztec lizardmen riding dinosaurs]]? ===Cons=== None. They are [[Awesome|Aztec lizardmen riding dinosaurs]]. How in the actual fuck could they have a con. * Buuuut... no OP Summoning (unless you are Dracothion's Tail) and skink kiting. Now, this can also be a pro depending if you played against this army before when they could do this. * Your heroes are the glue that keeps your army together, only surpassed in this reliance by Death armies. This is a synergy dependent army, as most Seraphon units base warscrolls are fairly weak for their points cost * They, like their Sigmarine allies, really hate being on the receiving end of Mortal Wounds, as there's little they can do about it. * They don't make for the best-ranged army, even considering their binocular theropod vision. Yet again, is this Age of Charge-mar. * While having lots of bonuses for hit rolls, Seraphon doesn't have many ways to get re-rolls or increase wound rolls. Not much of a problem, since most units already wound on 3+ roll, but still. * <s>Most of the models are old, and there's some Finecrap/Failcast units too. Which gives them prehistoric flavour since they are [[Awesome|Aztec lizardmen riding dinosaurs]].</s> Fortunately, the 2023 range refresh helped address a ''lot'' of their fossilized models. Though there are still a couple antiquated units, it isn't nearly as bad as it used to be. Having said that, the range refresh did axe some of the older units from the 3.0 Battletome, meaning that the army currently has no Finecast models at all. (The Eternity Warden is still on the store for some reason when it's actually not playable anymore, but everything else has been either redone in plastic or removed)
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