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==The Xenos Enemy== The Enemy Without, the Xenos that assault mankind are every bit as varied and unpredictable as the minions of Chaos can be. Ranging from civilised races every bit if not more advanced (HERESY!) than humanity who compete for the galaxy, to primitive but effectively brutal murdering hordes to psychic Xenos that invade from the realm of Chaos, the Alienhunters must be prepared to face all of these threats. Additionally, while the threat of large Xenos groups with organized military (anyone with a codex) is great, the Imperial Guard is well-suited to fighting them. The Alienhunters are brought in more often against small, single aliens that pose a danger to the Imperium: Lacrymoles, Enslavers, Vampyres, and the like. They also deal with un-brainwashing imperial citizens who are psychically, chemically, physically, or ideologically enslaved by foul Xenos. Here is a concise list of the many threats of the Enemy Without that the Imperium faces. Learn well young apprentice and guard yourself against their predations: [[image:Deathwatch01.jpg|thumb|Not pictured: Members of the Alienhunters.]] * [[Eldar]]: Sneaky, impossibly arrogant space elves. They are known to try to twist humans into their pawns. They come in a variety of sub-races which is even more a headache as you can't tell if they are going to greet you, dance for you, ignore you or torture you right off the bat. Learn how to distinguish them, as on occasion they may be willing to work alongside humanity against a more dangerous enemy. However, like Dragons in Shadowrun, never ever cut a deal/bargain with them unless you want to suffer horribly a couple of years later. * [[Tau]]: Blue skinned, hoofed bipeds who dare to think the Emperor's domain is theirs for the taking! (on the bright side they happen to be one of the easier races to get along with on a temporary basis). The worst case scenario is they somehow persuade an older race to a long term alliance which means VERY bad news for humanity. As of late however, with each sphere of expansion also shifts their agenda from assimilation to extermination as they are exposed to the horrors of what the Imperium faces in a regular basis. * [[Tyranids]]: Space locusts who spend half their time trying to devour the Emperor's worlds and the other infecting his subjects. See below for more information on the latter. * [[Orks]]: Dumb as rocks--or rather more accurately, Fungus--but at least they don't infect anyone with their spores....yet. But they do have numbers on their side, as well as [[Dakka|fully automatic fire]]. They love to fight...EVERYTHING, even themselves. Thankfully, that means that they're usually too preoccupied with themselves to be a threat. * [[Hrud]]: No one knows what they truly look like, as they are always psychically shrouded in darkness. They start to twist space and time when gathered in large numbers. * [[Umbra]]s: Blobs of living darkness who defy what few laws of physics 40k pays any heed to. * [[Kroot]]: Expert warriors who can direct their evolution by eating you. Often hires themselves out as mercenaries to other races, mostly to the Tau, but sometimes to the Imperium. * [[Vespid]]: Flying bat-bug hybrids with an affinity towards crystal-based weapons technology. Allies of the Tau with whom they communicate via telepathic headgear. * [[Necrons]]: Ancient robot-zombie aliens, the Mechanicus get strangely aroused by them....begin heresy investigation! * [[Slaugth]][http://wh40k.lexicanum.com/wiki/Slaugth][http://warhammer40k.wikia.com/wiki/Slaugth]: Horrific swarms of maggots arranged in the shape of men and clad in reaper like hoods wielding extremely advanced and non-warp based technology who sow disorder by offering the greedy some technology in exchange for favors, all so that they and their legions of genetically engineered freaks can have an easier time eating you later. * [[Rak'gol]]: Extremely violent raiders with a fetish for cybernetics, radiation, and extremely ugly looking machinery. * [[Fra'al]]: Hyper advanced marauders who have only shown us the least of what their tech can do, and said tech blows right through Void Shields and Holofields. * [[Thyrrus]]: A species of performance artist squid blobs with extremely weird technology that is used in strange ways, make use of nonsensical tactics made for as much drama and spectacle as possible, and flash pretty colours. * [[Q'Orl]]: Bug people of the more Ender's Game than Starship troopers variety. They don't have faster than light travel yet, but they're working on it. * [[Saruthi]]: Asymmetrical aliens with crazy biology, hands that turn into faces, and ice lasers. May also be tainted by chaos.
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