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B2: The Keep on the Borderlands
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==General Outline== The module is set in the titular "Borderlands," a region far from more civilized lands and on constant verge of all out monster attack. The players arrive at the keep and get to interact with a LOT of NPCs as well as learning bits of news and lore of the area as well as possibly getting their first quests. The map of the region shows some thick woods, some hills, and some swampy areas, all of them teeming with possible quest hooks and/or allies. Eventually the players make their way to the Caves of Chaos (another cave on the map, the Cave of the Unknown, was placed merely to give DMs a place to make their own dungeon as well). The Caves of Chaos are cut into the sides of a somewhat steep but small valley and are laid out in a way that is basically the reverse of Gygax's typical dungeon idea, namely that the enemies get harder the further up the walls of the valley you go though a few enemy caves are clearly much more powerful than their location would indicate so players need to be extra careful the entire time. Players can fight or communicate with the various factions that fill the caves, almost all of them having beef with another faction nearby. Why they are all living this close while hating each other is left up to the DM to explain but probably centers on the final section of the dungeon which is basically a temple to chaos (or some other dark entity of the DM's choosing). With enough content to run adventures for literally weeks or months for players, and it's easy level of entry for DMs and players alike, B2 is rather phenomenal for giving so much in such a slim package.
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