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==Traits== The plane has normal gravity and time characteristics. The layers get smaller the lower you go, and attempting to fall or fly off into the space outside them gets you destroyed by some kind of force (described as a "gnawing vacuum"). There are, however, several paths allowing walking to the lower layers, and there are places where you can fly through layers (notwithstanding flying patrols fucking you for trespassing). Deities can warp the plane in their vicinity as needed, but few do much more than alter their personal areas (since interfering with Asmodeus and his works is something even gods are sketchy about). Other than some penalties to Cha checks for Chaotic and/or Good beings, nothing really inhibits magic outright, and only a couple of the layers have any elemental traits that make them outright hostile to standing there. That's the overall traits. Each layer, however, is very unique and has a myriad of dangers. For example, Avernus has the above traits, and you may think it would make for a pleasant little romp through the planes. That's how you end up in the dead-book, though: there's the fucking Blood War to deal with (either staging for an attack into the Abyss, or repelling one from there), the River Styx (which has its own unique dangers), and the fact that medium-strength ''fireballs'' fall randomly on the layer (though there are allusions that it's not entirely random). Just dealing with the press-gangs, patrols, and other bullshit on the first layer is an adventure unto itself; things only get more challenging as you get to lower levels where more powerful devils will challenge pretty much everything you do or say. Note that each layer gets progressively more dangerous for various reasons. By the time you get to Nessus, you're dealing with a being that knows your every move on his layer, and armies of pit fiends (as in, pit fiends are the basic fucking grunts down here), as well as legions of unique devils seeking favor, cultists who serve the King of Hell directly, and pretty much anything the DM feels like flinging at you, like a half-fiend great wyrm red dragon cleric of Tiamat (who's just down to deliver a gift or message for Tiamat's gracious landlord).
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