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==13th Age== In [[13th Age]], Barbarians are considered the "easiest" class (the CRB classes are lined up from easiest to play to hardest, Barbarians are 1st). This is unfortunate for Barbarians as the consensus is that the simplified classes generally suffer in the gameplay department, and Barbarians get the worst of it. Their role remains just "get angry and smack things", but their ability to do so is sadly limited. Barbarians can Rage, which is a Daily effect they can perform as a Quick Action, when attacking they Roll 2d20 when making attack rolls and take the higher die, but if both die are 11+, they crit, after Raging, you have to make a Con roll of 16+ to keep it. This isn't always the easiest to reach, though the feat chain tied to rage allows the class to instantly rage once the escalation die reaches a certain turn. Talent wise Barbarians are one of the few classes that get more then the base selection of Talents, they all focus on making [[Khorne|bitches bleed]] and making you bleed less, they were given an update in 13th Age [[Glorantha]] by being remade into the Orlanthi Warrior class. The big change of the Orlanthi Warrior is the fact that rage is replaced by Inspiration, a special state they reach once the escalation die reaches a number as rolled on a d6 at the start of the fight. Once inspired, there are special actions they can use, with the default being a special quick-action attack that can be used each turn and others being given by class-exclusive talents. In effect, this makes rage a lot more consistent and versatile at the cost of not being able to trigger it at will.
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