Editing
British Mechanized Company
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==In Team Yankee== [[File:TB105.jpg|300px|left|thumb|The Stat Card]] The British Infantry are represented in Team Yankee by the Irish Guards as part of the 4th Armoured Brigade. It is composed of 3 or 4 infantry sections; made up of a support fireteam (with a Carl Gustav or a 2" mortar) and a GPMG team with a LAW. Compared to other NATO infantry Platoons, the Brits field a greater number of teams and anti-tank armaments, making them far deadlier against enemy entrenched infantry, main battle tanks and even other infantry in assaults, since the Gustav fireteam can fight equally well in close combat as any rifle base. Another base of note is the mortar team, capable of destroying enemy infantry but ideal for blinding key enemy units with smoke, such as heavy weapons. Their <s>alcohol rations</s> Irish heritage grants them 3+ Assault. Despite all their strengths, they suffer from the same weaknesses as other infantry, such as vulnerability to being pinned. While the M113 and Marder feature .50 cal MGs and autocannons capable of fighting light armor, the FV432 features a comparative peashooter with AT 2, limiting it to fighting enemy infantry or unarmoured tank teams like BM-21 Grads. A key difference is that they retain a moving ROF of 3 and have 1 armor all round, so expect these things to die way faster than the infantry they are supposed to protect. Another weakness is their inability to defeat entrenched infantry with a piddly FP 6+ on their rifles, encouraging their role as defensive troops. ===Options=== You may purchase 2 Milan teams for 2 points, giving them the ability to RELIABLY destroy enemy tanks at range. When the enemy comes close, these Milan sections can be excellent sacrificial lambs to try bouncing shots towards in order to protect your far more valuable Carl Gustav teams. You may also purchase a GPMG team for 1 point, providing the effective fire of two MG teams with 6 shots stationary and 2 shots on the move at FP6. In the triangle of survivability, firepower and close combat the British stand proudly as the best infantry in the game in literally every category except shooting entrenched infantry. Expect to paint many of these Leprechauns if you wish to play a tournament level British list.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information