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==[[Warhammer Fantasy]]== [[File:Adrian Smith Chaos Spawn.jpg|thumb|right|300px|[https://www.youtube.com/watch?v=JjIXwkX1e48|NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE NOPE] ]] In Warhammer Fantasy, Chaos Spawn WAIT NO SFHASKFJHSFAHLASLKHFSL--{{BLAM}} ...these ''things'' are mutations that only afflict those who worship Chaos (allowing anyone who isn't a rapeviking or insane wizard to say their name without fear!...Unless you meet Count [[Mordrek]] the Damned who can turn anyone into them with his Sword of Change. Then you are screwed hard.). Exposure to Chaos for the faithful (or unaligned) instead causes mutations that corrupt the afflicted into more [[Beastmen|feral forms]]. Usually these mutations occur amongst common citizenry when the Winds of Magic blow too strongly from the miniature [[Eye of Terror|Eyes of Terror]] at the poles of the world, and patrols are required to cull them before they join the ranks of the [[Hordes of Chaos|forces of Chaos]], although who it is that leads the purges differs from race to race. The [[Empire]] relies on the familiar Inquisition and Witch Hunters. [[Kislev|Kislevites]] instead rely on their Dvoryanin and Boyars (nobles) to account for the status of the outlying populations. [[Bretonnia]]n nobles consider all the peasants to be little better than this usually, and said peasants usually self-police due to their extreme devotion to the nobility (however, simply taking all babies born with mutations to leave in the forest is what caused the Beastmen to grow so prolific in the first place). Elves ([[High Elves|High]], [[Wood Elves (Warhammer)|Wood]], and [[Dark Elves|Dark]]) are near immune to mutation, as are Ogres unless they serve willingly. [[Lizardmen]] and the Undead ([[Vampire Counts|Vampire]] and [[Tomb Kings|Egyptian]]) are both immune to mutation, with the latter actually able to reverse-corrupt things. And there have been no reported cases of [[Orcs]] with mutations, so no one knows what happens to them. Though goblins, when exposed to warpstone, do experience mutation, as is seen in the Skarsnik novel. Degeneration into Chaos you-know-whats occurs far more often amongst [[Warriors of Chaos]] than Chaos Space Marines for two reasons. First is due to their EXTREME fucking devotion to the Chaos Gods, to the point that every last Norseman seeks to become a [[Daemon Prince]] and the Chaos Gods spread their blessings liberally. The blessed-too-much amongst the Norsemen tribes are usually used somewhere between biological weapons and war dogs depending on the degree of the mutations. The other reason is that Chaos Space Marines are still Space Marines with redundant hearts, lungs, thicker bones, and more muscles. A Marine can withstand more mutations than a human can without descending into becoming a Chaos SpNOOOOOOOOOOOOOOBLBLBLE!{{BLAM}}. Anyway, it gives them a slightly higher chance of becoming Daemon Princes than mortals since they can withstand the gifts of their gods better. On top of that, Chaos Space Marines have more varied levels of devotion to the Chaos Gods, with the [[Iron Warriors]] outright replacing mutations with cybernetics, and most traitor marines would see turning into a Spawn as an ignoble end to their career, much like getting interred into a dreadnought. Spawn fear symbols of [[Sigmar]] and similar gods, and the power of nature as channeled by the Wood and High Elves can cleanse mutations from a subject. In particular, a [[Defenders of Ulthuan/Sons of Ellyrion|book series]] depicting High Elves fighting Dark Elves and Warriors of Chaos describe how the Champion of Slaanesh prior to Sigvald the Magnificent is cleansed of all Slaanesh's blessings by simply touching the [[Everqueen]]. Slaanesh, very VERY pissed, began pouring his Daemonic energy directly into the Champion. When the Everqueen let go of his hand, that energy immediately turned him into a... a thingamy ((NICE save Acolyte, you're learning))... on par with a Greater Daemon. Tabletop-wise: much like 40k's old versions, Fantasy Sp- they're terrible. They have low stats, slow movement speed with the inability to march or charge things (that last part is basically the stamp of death in Fantasy anyway). Their Marks of Chaos are random and cannot be counted on even working. Sadly, you'll probably need a few to run a few of these things in Warriors since there's a chance upon failure to become one for some of your options. In addition, some choices of Lords or Heroes come with some as pets ([[Cultist-chan]] should really be the poster child of Warriors rather than 40k cultists). Alternate take: Warhammer Fantasy is all about having a good, fun time with your opponent rather than today's super-competitive scene. It's inherently fun to have the possibility of your unit champion turning into a Daemon Prince, and having the chance of becoming a Chaos Spawn as an unfortunate, but humorous downside. Especially given you hhHHHHHNNNN'''NNGGGGGGGRRFWBWRBLFBWFRBRLFFFBRNR''' {{BLAM}} The most significant of these creatures in Warhammer is [[Scyla Anfingrimm]]. The only one of them who still has the favour of a god. In the video game devoted to Warhammer Fantasy, Total War: Warhammer, Chaos Spawn--'''OHFUCKNOAAAHHHDGRBLEAAGHGHGHGAASFGGHGHAFLFLFLFLFEEEAAAAAAAAAAAH!''' {{BLAM}} ...er... They're actually fantastic. Small but workable unit size, reasonably to low cost, good HP pool, very high damage and most importantly, they will never break. Two units of them in any Chaos army means the AI isn't winning today. Still, having no armor-piercing damage and no armor meaning they aren't good against late game units, nor would they do any better when facing ranged units, especially when fighting a Wood Elves opponent who likes to spam [[cheese|10 units of Glade Guard with Starfire Arrow]]. Beastmen have their own variation that can do poison damage, especially when Morghur's staff can summon them anytime within his range, like Deep Strike into range units' firing line. Total War Warhammer 3 gave each chaos faction a fluffy variant of them. Khorne ones are killy, Slaaneshi Spawn are fast and have AP, Tzeentch ones have the annoying barrier but also keep the Wyrdspawn RORs armor sundering; nurlge ones are tanky and deal poison. {{Template:Beastmen_Forces}} {{Template:Warriors of Chaos Forces}}
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