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==In Team Yankee== ===United Kingdom=== [[File:Chieftain Stats.JPG|300px|left|thumb|The Stat Card]] Despite being a generation behind the [[M1 Abrams]] and the [[Leopard 2]], the Chieftain mk.7/mk.10 remains an excellent tank, with a cannon capable of turning tanks and entrenched troops inside out at the expense of mobility. For 6 points, you get a main gun with Stationary ROF 2, AT 22, 2+ Firepower, Laser Rangefinders, Smoke, Stabilizers and most importantly, BRUTAL. This rule sets the Chieftain apart as the only tank capable of effectively threatening infantry on the board, in addition to punching through NATO tanks with some luck. Canadian and ANZAC Leopard 1s are indeed cheaper and better at killing troops, but are dead in the water against the latest tanks - something the Chieftain giggles at, menacingly. It has the option to purchase Stillbrew for 1 point per tank, which bumps the Chieftain's front armor rating from a 17 to an 18, allowing it to survive BMP-1 missiles en-masse, and potentially saving a tank from a T-72 hit. However, the Chieftain does not lack its weaknesses. In fact, it is the only NATO tank with moving ROF 1, making it a poor choice for the commander wishing to hit things with their sword. Lacking Chobham armour is another weakness of the tank, rendering it vulnerable to almost any side shots by anti-armor, with a pitiful side armor of 6 (10 vs HEAT with Bazooka Skirts). RPG teams, BMP-2 autocannons and anything heavier has a very high chance of bailing a Chieftain, if not killing it outright. Should the tank be outfitted with Stillbrew, it begins to suffer from a 3+ cross check, meaning that 1 in 3 Chieftains would bog down should you need to take a new firing position from that forest you just came out of. The lack of thermal vision also means that cunning Soviet commanders can simply blind the tank with smoke. The decision to take stillbrew depends on your meta, rather than any tactical decisions on your part. Given that Chieftains are best suited to destroying the enemy from a fixed position, the 3+ cross check should not matter too much unless something has gone terribly wrong. Stillbrew would improve your chances against ATGMs and enemy tanks, but units like the Sturm, Hind and Frogfoot boast AT23 and AT27 missiles, easily killing Chieftains with or without Stillbrew. Even then, a flanking shot by these aircraft would automatically destroy them if hit. TLDR: Good if your opponent cannot deal with stationary tanks, terrible otherwise. Also, these are amazing campers. Keep them as snipers if you bring Stillbrew. The Chieftain comes in Troops of 2-3 vehicles, costing 6 points each. Stillbrew is +1pt per tank. ===Iran=== [[File:IRANCHEIFTAIN.jpg|300px|left|thumb|For πΜΆπΜΆπΜΆπΜΆπΜΆ πΜΆπΜΆπΜΆπΜΆ Allah and Country]] Iran received 700 mk.3P and mk.5P Chieftains from the UK during the 1970s, with more planned until the 1979 revolution happened. The P in mk.5P stands for Persia, meaning the rather good British original was stripped of all the fancy stuff like laser rangefinders and long fin rounds, while of course Stillbrew armour wasn't introduced until the 80s, so the Iranian Chieftains are basic AF. Most obviously, Iran lacks decent ammo and so the main gun drops to (a still respectable) AT 20, but it also loses some dash speed and suffers +1 to hit long range targets while on the move. Despite this, the Iranian Chieftain is still formidable, as most of its deficiencies can be compensated for by '''just staying still''' and relying on the halted RoF 2 and ''Accurate''. Having ''Brutal'' is excellent and front armour 17 will laugh at Leopard 1 105mms, giving a single platoon the firepower of twice its number's worth in T-72s, with better armour to boot. Another major difference is the quality of the crew. The Iranians are obviously less well trained than the British with a Soviet style skill of 5+ and are hit on 3+ as opposed to the Brits' 3+ skill and hit on 4+. However, the Iranians do have a better Morale, Courage, and Counterattack, suggesting a zealous, zero-fucks-given mentality in battle, and staying to the bitter, bloody end. The main appeal is you can buy 3 for 10 points, barely over half the cost the British pay per tank, which makes the Chieftain an excellent choice. They should present a wall of RoF 2 Brutal shots to the enemy front, absorbing attacks with their armour while your Pattons or T-62s maneuver for the all important side shots. A full company of 11 costs 37 points, but with only 3 platoons of 3 tanks each, formation break is an important consideration, so always attach a mechanised platoon. Hit on 3+ will take its toll eventually, so as good as they are, expect casualties to mount very quickly. As such the Iranian Chieftain is an entirely different beast from its British ancestor. Essential as a source of high armour and high AT in an army that lacks both, the Persian Chieftain is competitive and a rather attractive option for your wallet. Why buy 5 boxes of T-62s when 2 boxes of Chieftains is the same amount of points? {{clear}}
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