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Commissar Holt
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== Volistad == Holt was notified of an impending [[Ork]] [[WAAAGH|Waaagh!]] heading for the Imperial planet of [[Volistad]], and immediately diverted to the planet. With the help of an [[Ultramarines]] detachment, Holt was able to establish a base on the planet for external reinforcements to land. Being pre-[[Matt Ward|pre-Wardian]] in their sueness, the Ultramarines there led by Captain Agrippa expressed his gratitude for the Commissar's rescue and even said that "no living Commissar holds no more respect". Holt being cool as cucumber salad simply dismisses Agrippa with a vaguely irritated "That will be all, Agrippa". Course, this might imply that this has to be some time before [[Ciaphas Cain|any]] [[Yarrick|other]] [[Colonel-Commissar Ibram Gaunt|badass]] [[Commissar Lord Bernn|Commissar]] alive became badass. Or after they died. You know. He also managed (with the help of the Commander General, AKA you) to get some [[Adeptus Mechanicus|cogboys]] to an unnoticed cargo bay and managed to summon a fucking Warhound titan. At some point, those same cogboys would also uncover a fuckmothering WARLORD BATTLE TITAN. Holt is more than willing to tell you you suck at liberating an Imperial world, he'll do it quiet out back (presumably near your stercore-class portajohn), reminding you he's served under [[blam|two]] lord commanders in a single campaign before ... if you collapse entirely, he takes command to salvage what he can and in a moment of deep menace (you'd rather just have the pistol in the face) obliquely indicates the next attempt will be led by [[blam|someone else]]. The Imperial forces on Volistad, which Holt keeps in good order, include (in cut scenes) Titans, Mordians, Tallarn, Volistad PDF (who are very Valhalla-looking) and Ultramarines while in campaign he also can lead Catachans and Attilans; with a bit of game-file fiddling he can also call upon Imperial Knights.
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