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== Disciplines == [[File:Cryptek.jpg|thumb|The original Finecast Cryptek Model]] Crypteks specialize in one of several disciplines to focus their studies and gain more powerful tools. * '''Harbingers of Despair''' or [[Psychomancer|"Psychomancers"]] are all about manipulating minds, mostly causing fear. * '''Harbingers of Destruction''' or [[Plasmancer|"Plasmancers"]] shoot fire and light to wreck things. Now with their own plastic model! * '''Harbingers of Eternity''' or [[Chronomancer|"Chronomancers"]] play tricks with time -- speeding it up, slowing it down, shifting people into or out of phase with it, or even (in the case of [[Orikan the Diviner]]) running it backwards. * '''Harbingers of the Storm''' or "Ethermancers" control the air and weather. In battle, they call down the lightning (ACDC optional). * '''Harbingers of Transmogrification''' or "Geomancers" are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, AWWW YEAH!!!! * '''Astromancers''' read the patterns and movement of the stars to predict the future. Yeah, they're basically astrologists. * '''Biomancers''' are the guys who do experiments on organic races. * '''Technomandrites''' are the most advanced and knowledgeable of the Crypteks, and designed practically all of the Necron tech that's currently in use. They were banished by the Silent King because he feared their power, but they were released from exile by special anti-Chaos protocols after the opening of the Great Rift. There are hundreds of thousands of other disciplines, but the first five are the only ones who go to battle on a regular basis.
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