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Delta Green
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===What does Delta Green offer?=== It's important to mention that both the setting and the system fix many problems underlying with the standard [[Call of Cthulhu]] game, here's your average CoC game: * PCs are a bunch of randos of random occupation/social class. * They don't know each other and have nothing in common except what's about to happen to them, but happily stay together for no good reason. * They investigate when they should be running the hell away. * Luckily, investigation is made easier because NPCs are perfectly willing to talk to them for no good reason. * Once they start dying, replacement PCs come from out of nowhere and are instantly trusted for no good reason. * And once they're done dealing with whatever, horrible things keep happening to/around them for no good reason. Delta Green fixes all of this. [[File:Delta green agent.png|thumb|280px|right|Your typical Delta Green agent]] * PCs are government agents and members of the DG conspiracy. * They don't have to stay together, but they are brought together at times by higher-ups because they're part of a cell. * They investigate because they're DG agents and feel like they're the only ones who can help stop mythos incursions into reality. * They're the government, so it's easy enough to have or fabricate a reason for people to talk to them. * Replacements are DG agents or friendlies, and are somewhat trusted for those reasons. And if they're not, there's a certain amount of X-Filesy paranoia built into the setting. * Finally, they're sent to the scene of weirdness by A Cell, so it doesn't have to come to them.
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