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Demon: The Descent
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==Incarnations== A Demon's Incarnation determines what its task was as an angel prior to their Fall. Afterwards, they tend to stick to these Incarnations, using their abilities to further their Agenda. It also influences which Embeds they're most skilled at using. ===Analysts=== [[File:Analyst-demon.jpeg|100px|right]] The Eyes are perhaps the most obscure of the Incarnations- so obscure that sometimes even ''they'' don't know they're Analysts. As angels, their role was to gather information and data for the God-Machine, overseeing the operations of other angels and reporting back with any relevant data. As a rule, they're normally sent alongside another angel; they might accompany a Destroyer in order to determine more effective ways of killing things, a Guardian to test the effectiveness of its tactics, a Messenger to report on its signal-to-noise ratio, or a Psychopomp to time its construction or travel. Some are tasked with doing more than just observing; they're instead ordered to collect data more directly, via taking samples or measurements. This can lead them to Fall when they begin drawing conclusions with the data they collect instead of simply reporting it. Some take in more data than they can handle and Fall when it overwhelms them, others become distracted from their original goal to follow something that caught their attention. "Action envy" can also lead to a Fall when a frustrated Analyst gets sick of only being able to watch and wants to start ''doing'' things for a change. And sometimes, the catalyst for a Fall is simple curiosity about what might happen if it fudged the numbers it was meant to collect ever so slightly... Analysts' demonic forms are appropriately unobtrusive, the better to observe uninterrupted. To aid this, they typically possess stealth abilities or mental abilities that divert attention away from them; a form of propulsion that lets them escape quickly or move unnoticed is also common. Rather than specializing in a given Embed type, Analysts excel in the use of Exploits and Gadgets (essentially an object with an Embed or Exploit "installed" into it for specialized uses). ===Destroyers=== [[File:Destroyer-demon.png|100px|right]] Agents of endings, the Swords are tasked with destroying anything the God-Machine orders them to eliminate, from a single life to a whole city. While most of these targets are human, they occasionally go after other supernatural beings or pieces of Infrastructure that the God-Machine needs to dispose of. If a Demon's cover fails, it is the Angelic equivalents of the Destroyers who are sent out to hunt them. The Fall often sets in after the demon in question began to let its feelings get in the way of its work- compassion might make it refuse to eliminate a target, or bloodlust might cause it to perform acts of destruction it wasn't ordered to commit. In other cases, a Destroyer might develop "genesis envy" as he realizes that breaking things is all he can do, or he might grow to empathize with his target. Many of them have a difficult time coming to terms with their relationship with violence, but no Destroyer willingly takes a command to kill. They choose when to use violence for themselves now, and they take pride in that show of free will. Destroyers' Demonic Forms are literal combat monsters, and usually focus on finesse and precise application of force rather than simple brute strength (though that does show up too). They specialize in the use of Cacophony Embeds. ===Guardians=== [[File:Guardian-demon.png|100px|right]] The Shields are sent by the God-Machine to protect a charge- a specific human, a piece of Infrastructure, or something much more bizarre. Doing this duty faithfully, some of them start to obsess over their target to the point that their charge becomes more important to them than the God-Machine. Others realized that the God-Machine was the charge's biggest threat (which is technically true, inasmuch as It normally protects individuals whose later death or sacrifice is needed to create Infrastructure) and Fell when they chose to protect their charge over completing their mission. Some Fell after they failed a mission when the sheer shock of losing their charge kept them from accepting reassignment. Some even Fell because their assigned ward was such a prick they ended up snapping and killing him themselves. In any case, Guardians tend to be reserved, but once befriended they are the closest friend you can wish, albeit somewhat patronizing due to their continued urge to protect. They can be rather twitchy when it comes to protecting those around them though, often growing paranoid over potential or non-existent threats. The demonic forms of Guardians can vary greatly, though most have some kind of enhanced senses or boosted mobility; depending on what they were assigned to protect, they can specialize in either direct defense or the proactive removal of threats. They specialize in Instrumental Embeds. ===Messengers=== [[File:Messenger-demon.png|100px|right]] The Trumpets whisper into the ears of humanity in mortal form, appearing directly to mortals to burn commandments into their thoughts or shape minds in a more discreet manner. The truth or falsity of the messages they conveyed was irrelevant- at least until they started thinking about the content of the message rather than the mission. Some wanted to see the results of their messages for themselves instead of returning; others refused to repeat messages they perceived as lies, or wondered what would happen if they made their own messages. And sometimes, a Messenger simply realizes the parallels between how it manipulates humans and how the God-Machine manipulates it. In any event, they Fell, and now they put their communication skills to good use. While their knack for judging intentions and knowing the right thing to say makes them expert diplomats, their knowledge of how easily others can be manipulated causes them to grow suspicious and critical of new information. Messengers have demonic forms suited to communication; in many cases this means they're built for awe and intimidation, complete with hypnotic powers or the ability to control the attention of others. However, it's just as common for them to be somewhat stealthier, with a greater emphasis on receiving communications than sending them. Their specialized Embed category is Vocal. ===Psychopomps=== [[File:Psychopomp-demon.png|100px|right]] The Wheels are builders, taking elements and turning them into a whole. This can be a physical object, but can also also entail altering fate, selecting reincarnations, and getting rid of spirits and ghosts in an area as needed by the God-Machine. They create, modify, and move Infrastructure as the God-Machine desires. Sometimes things go wrong though, causing a Fall. Some Wheels are given impossible orders or have their creations destroy themselves; others want to improve what they see as flaws in the God-Machine's design, or start caring about the opinions of the "components" they build with. Others just wanted to find their own "proper place" for themselves. Such a Fall gives a Psychopomp a unique view in how society works with all of its moving parts, though the urge to keep rearranging the world around them doesn't do them any favors now that they're a part of the system themselves. Out of all the Incarnations, the Psychopomps are the least "human" in nature. Psychopomp demonic forms are alien even by the standards of demonic forms- wheels of burning metal, a cluster of floating metal spheres covered in robotic arms, and various other things that can be best described as "sci-fi meets acid trip". They favor the use of Mundane Embeds.
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