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==Why Play UCM== Railguns with forgiving firing arcs and damage-spiking lasers with narrow arcs cover all the basics of firepower Your ships look like Mass Effect/Halo/(200X sci-fi franchise) rifles with engines ECM shenanigans let you spotlight those pesky Scourge stealth ships before firing the Facemelter Beams. Squadron rules encourage you to take groups of similar ships (Rio, Toulon, Osaka) to maximise firepower You like the idea of blowing up enemy ships, (even the ones pretending to be space rocks!) with what amounts to an armoured, supersized ICBM with multiple warheads. With BoE and v1.3, the UCM are the definitive kings of Torpedoes
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