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==Heroes of the Forgottan Kingdom\Fallen Lands== These two books introduced the [[Mage]], [[Warpriest]], [[Knight]], [[Thief]], [[Slayer]], [[Sentinel]], [[Cavalier]], [[Hunter]], [[Scout]] and [[Hexblade]]; Mage: *At 1st level they gained Cantrips, spells and their 1st subclass feature, as they level up, they gain more utility, Encounter and Daily powers to put in their spell book, speaking about that, a Mage's spell book was a rather peculiar thing, after an Extended Rest, a mage could whip through their spell book and swap Encounters, Dailies and Utilities just like a core [[Wizard]], their exclusive [[Paragon Path]], the Enigmatic Mage, lets them swap Daily Utility powers Warpriest: * Variant Cleric. Gains channel Divinity, then for the rest of the Warpriest's career, you only get Daily powers that mimic classic [[Cleric]] shenanigans, with your At Will powers gained via your Domain choice Knight: * Variant Fighter that focuses more on protecting allies and has an Encounter power called Power Attack. Thief: * Variant Rogue Slayer: * Variant Fighter that shits out damage, focuses on a Encounter power called Power Attack, can trade uses of Power Attack for Fighter powers Cavalier: * Variant Paladin that focuses on interrupting enemies and an Encounter power called Holy Smite. Sentinel: * Variant Druid that losses Wild Shape and lets you gain an Animal Companion, gaining spells and additional uses of a Encounter power "Combined Attack" Hunter: * The Hunter is a archery focused Ranger Scout: *A Two weapon fighting Ranger, they gain class features that give them a "Pathfinder/Guider" vibe. Hexblade: * The Hexblade gives you two At Wills, one base power (Eldritch Bolt, basically Eldritch Blast [[FAIL|but lacks the feat support of EB]]) and one subclass focused, as well as a pact Encounter power, you slowly gain more powers of the Encounter and Daily variety, noted for being not quite as shitty as most other Essentials classes.
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