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==In [[Planescape]] and [[3e]]== They are, essentially, [[Elf]] [[Angel]]s: a race of [[Chaotic Good]] celestials with a [[fey]] motif. They are the natives of [[Arborea]]: a wild and free people who celebrate life and the arts. They believe in freedom and one's own right to determine what to do with this. They oppose the fiends in their attempts to subdue the peoples of the Material Worlds, aiding in non-violent ways and inspiring great things in the people. They seldom stay in one place for long, traveling both on their own plane and to other worlds to experience their bounty. This doesn't mean that they are weak or cowardly: an Eladrin roused to anger is a fearsome sight to behold and will rip a berk in half before they know it. Alongside their powers they are all able to take on a secondary form, frequently as some kind of ball of light that grants them additional abilities. They exist in several types, between whom there is no promotion as with other Outsiders such as [[Archon]]s and [[Baatezu]]: they appear in one form and stick with it. There are seven known types of Eladrin, four Lesser and three Greater, here noted from the weakest to the most powerful. These Eladrin debuted in the [[Blood War]] Card Game, and then made it into [[Planescape]] with the 2nd Planescape Monstrous Compendium Appendix. The most fleshed out look at the race came in the splatbook [[Warriors of Heaven]], the AD&D planar book that actually ''wasn't'' released under the Planescape logo, which even presented all of the different races as potential PC options. In 3.x, they appeared in the [[Monster Manual]]s, [[Savage Species]], and in the [[Book of Exalted Deeds]], which was when the [[Court of Stars]] became a polyamorous triad of two female eladrin [[archangel]]s and one male one. Arguably, the prototype for the eladrin as a basic concept were the [[Vanith-Vadiren]] from [[White Dwarf]] #43's [[Fiend Factory]]. ===Coure=== Resembling 2' sprites with gossamer wings, the Coure are messengers and scouts who love to play pranks on people and cause mischief. If they are angered however these jokes can turn lethal, with the creatures being capable of deadly hit-and-run attacks when discorporating into a 6" ball of light to build a safe distance to attack from. <gallery> coure MC Planescape 2.jpg </gallery> ===Noviere=== Living on the second layer of Arborea, the Noviere are aquatic beings who navigate the waters of the layer with great ease. They like to explore the Planes and the Material Worlds to find new coasts. Their skins and hair are tints of green, blue or gold. They lack the webbing or gills that you would expect from an aquatic elf and they can move with great ease on land. They can be rather fickle and flighty but mean well, and are rather approachable despite being difficult to talk to. They can turn into a form of shimmering [[Magical Realm|golden water]] in the shape of a dolphin, in which form they are tougher and can drown opponents in their bodies. <gallery> noviere MC Planescape 2.jpg </gallery> ===Bralani=== The Bralani live on the third layer of Arborea, Mithardir. They are survivors living in the deserts of the plane, making their lives harsh but more worthy to be celebrated. Bralani suffer from powerful mood swings and can be dangerous to approach, but if met in a peaceful mood they are welcoming hosts. They can turn themselves in living whirlwinds to tear at their opponents with powerful gusts of wind and blasts of either sand or snow, depending on their surroundings. <gallery> bralani MC Planescape 2.jpg </gallery> ===Shiere=== The [[knight]]s of the Eladrin, they fight with strength, honor and skill. They are tall and lanky beings that might not appear powerful, but they are as strong as any mortal warrior. Shiere sometimes gather in groups to explore the plane and clear it of intruders. They can change into spheres of light, but they can do so only once per hour, so they use this ability sparingly. <gallery> shiere MC Planescape 2.jpg </gallery> ===Firre=== The Firres (pronounce: feers) are devoted to the ways of beauty, art, music and magic. They have red hair and eyes that burn with their inner flames. Their music is of unmatched beauty, making them desirable guests amongst the courts of the Faerie Lords. Firres are prone to wanderlust and frequently visit the Material World and the other planes, often finding good pay in the city of [[Sigil]]. They can turn into great balls of fire, burning all that the Firre can strike. <gallery> firre MC Planescape 2.jpg </gallery> ===Ghaele=== These Eladrin are the most concerned with fighting the threat of the Fiends. They travel to mortal worlds and seek those whom they can guide to performing great deeds of heroism. They do not reveal themselves, even after the victory of good over evil, instead finding a new place to defend the Material Worlds. They can turn into many-colored spheres, searing the enemy with great beams of brilliant light. <gallery> ghaele MC Planescape 2.jpg Ghaele Blood Wars.webp Ghaele3e.webp Celestial Eladrin.webp| Ghaele on left </gallery> ===Tulani=== The Faerie Lords are powerful beings who move their courts amongst the surface of the first layer of Arborea. They are beings of inhuman [[Neckbeard|grace and beauty]], of great magical and martial power and have great respect amongst the other Eladrin. They are also rather haughty and are easily offended but if their guests behave they are gracious hosts. Tulani can conjure great weapons out of thin air and can copy any secondary form that the other Eladrin have at double power. They are incredible dangerous beings who tolerate no evil, and answer to nobody aside from the Morwen, the Queen of Stars and the gods living on Arborea. <gallery> tulani MC Planescape 2.jpg </gallery> {{D&D-Outsiders}}
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