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==Races== '''Celestial-Blessed:''' An [[Aasimar]] analogue, these are otherwise normal mortals blessed in the womb by a Celestial, imbuing them with an intuitive bond to their defining Value that allows them to draw power from this connection. A Blessed PC gets +2 Charisma and +1 to either Wisdom or Constitution, is a Medium humanoid with 30 feet speed and normal vision, and have the racial traits '''Clarity of Mind''' (advantage on saves vs. Charm and on Insight checks to discern if you are being lied to or manipulated), '''Heavenly Touched''' (Resistance to Radiant damage), and '''Champion of Virtue'''. This final feature gives the Blessed a cantrip, a 1st level spell from 3rd level, and a 2nd level spell from 5th level depending on their associated Value; these spells use Charisma as their spellcasting ability score, the non-cantrip spells are usable 1/day, and going against the Value will result in them being made inoperable until the Blessed makes amends. You know, that shitty [[Paladin]] rule that everybody hated? The spells for each Value are thus: * Authority: Guidance, Command, Enhance Ability * Balance: Mending, Protection from Evil & Good, Lesser Restoration * Chaos: Minor Illusion, Disguise Self, Alter Self * Death: Chill Touch, Inflict Wounds, Gentle Repose * Growth: Druidcraft, Goodberry, Continual Flame * Knowledge: Message, Identify, Zone of Truth * Love: Guidance, Sanctuary, Aid * Stoicism: Resistance, Detect Evil & Good, Calm Emotions * Zealotry: Vicious Mockery, Hellish Rebuke, Hold Person '''Dragon-Claimed:''' A former mortal chosen as an agent, champion or lackey of a [[dragon]] for whatever reasons the dragon chose. They are imbued with draconic essence, warping into a [[Half-Dragon]]-like version of themselves. A dragon-claimed always has a vestigial tail, as well as wings, claws and scales - they are divided into subraces based on which of these three traits are prominent enough to be useful, as the other two will instead be functionally vestigial. A dragon-claimed gets +2 Charisma, is a Medium sized creature with a base speed of 30 feet and normal vision, and has the traits '''Dragon's Fortitude''' (spend a reaction to reroll a failed Con save 1/rest), '''Guileful Tongue''' (proficiency in Deception, double proficiency bonus for Deception checks made to disguise or lie about your identity), and '''Magical Identity''' (cast Disguise Self with a 8 hour duration 1/day). Their subraces have the following traits: ::''Clawed:'' +1 Str, Claw Attack (1d4+Str mod Slashing unarmed strikes), Climb speed 20 feet ::''Scaled:'' +1 Constitution, '''Regenerative Scales''' (1/day, as a short rest, regain HP equal to 1/2 your Con score), '''Adaptive Scales''' (when you finish a long rest, choose one damage type from the following and gain Resistance to it until your next long rest - Acid, Cold, Fire, Lightning, Poison, Necrotic, Nonmagical Bludgeoning, Nonmagical Piercing, Nonmagical Slashing). ::''Winged:'' +1 Dexterity, Fly speed of 30 feet, can't wear Medium or Heavy armor, Light armor costs twice as much, '''Wing Shield''' (when not flying, 1/rest, you can React to a ranged weapon attack or spell by gaining 3/4 cover until the start of your next turn). '''Faeborn:''' The [[Half-Fey]] of Fallen Camelot, divided into Daylight (Seelie) and Darklight (Unseelie) subraces. Daylight Faeborn typically have "vibrant" skin colors (rich creams, tans and brown, with undertones, highlights or flourishes), floppy or drooped ears, and golden, silver or grey eyes. Darklight faeborn typically have "pallid" skin (ashen gray or undertones of yellow, green or brown), forked or fanned ears, and red, purple or orange eyes with sideways slit pupils. A faeborn has +2 Wisdom, is a Medium creature with base speed 35 feet and Darkvision 60 feet, and has the racial trait '''Shield of Avalon''' (1/day, automatically succeed on an Int/Wis/Cha save vs. magic). ::''Daylight:'' +1 Str, '''Apex of the Sun''' (resistance to Radiant damage, but only during the day) and '''Daylight Magic''' (Sacred Flame cantrip, Faerie Fire 1/day at 3rd level, Flaming Sphere 1/day at 5th level, Wisdom as SAS). ::''Darklight:'' +1 Dex, '''Apex of the Moon''' (resistance to Radiant damage, but only during the night) and '''Darklight Magic''' (Druidcraft cantrip, Fog 1/day at 3rd level, Moonbeam 1/day at 5th level, Wisdom as SAS). '''Fiend-Scourged:''' Somewhere between a [[tiefling]] and a [[revenant]] (or a 5e revival of the obscure [[Hellbred]] race from 3.5), a fiend-scourged is a mortal being who lived at least one life consistently and willingly betraying values that they swore to uphold. As a result, they are reborn upon their death in a twisted incarnation of themselves and with a dark knowledge in the depths of their souls; live a better life, one in which they must uphold the values they betrayed, or come back again and again. As a fiend-scourged lives more lives in defiance of their original blasphemy, they become increasingly monstrous-looking, whilst lives lived upholding their once-broken virtues decrease their transformation into monsters. Ultimately, either they complete their redemption and are allowed to die a final time, or they defiantly uphold their damnation, especially since a fiend-scourge remembers all of its past lives perfectly. Common features of a truly monstrous fiend-scourged include completely golden, violet or red eyes, [[vampire]]-like fangs, hairlessness, skin that is either stretched taut over or sags from the bones, and veins that glow with sickly light beneath their skin. A fiend-scourged PC has +2 Intelligence, +1 Constitution, and is a Medium creature with 60ft Darkvision and 30ft base speed. Their racial traits are '''Cursed Soul''' (make a DC 15 Con save against nonmagical damage that would take you to 0 HP; success means you are left at 1 HP, failure means you fail a death saving throw, you are also immune to aging), '''Fiend Blood''' (1/rest you can sacrifice 1d6 HP to make your next attack deal +2d6; this powerup lasts for 1 minute before fading) and '''Past Life Experience''' (Advantage on Intelligence checks to recover knowledge from your past lives). '''Giant-Blooded:''' Exactly what it says on the tin, giant-blooded are the [[Half-Giant]]s of Fallen Camelot, if perhaps used a little more like [[Half-Orc]]s. +2 Constitution, +1 Strength, Medium size plus Powerful Build, normal vision, 35 feet base speed, and the racial features '''Thick Skin''' (reduce non-magical physical damage by 1/2 your Constitution modifier) and '''Giant Grip''' (Versatile weapons do their higher damage even when used 1-handed).
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