Editing
Firearm
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==How Traditional Guns Work== For our non-firearm oriented friends, here's a brief, heavily condensed explanation of how these murdersticks work. These instructions will probably vary depending on the type of gun you're using. [[image:Teppo.jpg|thumb|300px|right|Some Tanegashima matchlocks]] ===Olden Muzzle-Loading Guns=== ====The Slow Way==== 1. Put your musket in half-cock position. Take your powder flask, and pour a few grains into the flashpan. Pour some more down the barrel (amount can vary wildly; later powder flasks come with built-in measuring tools for ease of use and safety). Ram the powder, bullet, and cloth wad down the barrel of your gun. Ensure you're doing this in correct order because [[Not as Planned|putting the ball first, then powder, for example, can lead to hilarious and/or lethal results]]. <br>2. If you're using a matchlock gun: light up the fuse, aim and brace yourself, and lastly wait for the fuse to burn out. If you're using a flintlock gun: just cock the mechanism. With percussion caps, replace the explosive cap on the firing titty after cocking the hammer. In any case, aim once you're done setting it up. <br>3. Once the powder burns; the gasses from explosion of the black powder will send the bullet flying out of the barrel like a bat out of hell and penetrate into something or someone, and if you're lucky it might actually hit what you were aiming at. Also, hope you aren't downwind because guns during this time generated ''a lot'' of black smoke. <br>4. Take stock of the situation. If you've managed to hit anyone or you're currently still in a shooting war; repeat step 1. If your firing line missed most of their shots and those barbarians are charging up your position; [[Imperial Guard|affix bayonets]]. Additionally, if you have time, make sure to use the ramming rod to clean out the barrels of residue to avoid an explosive jam that could burst your barrel (said note applies to all guns unless you're using smokeless powder, which reduces barrel and chamber cleaning sessions to once per week at most instead of once per every dozen shots). ====The Not-Quite-As-Slow Way==== 1. Take your paper cartridge, and bite off the end with the powder in it. Carefully pour a few grains into the flashpan, and the rest down the barrel. Take the remainder of the cartridge, ball and paper, and ram it down the barrel. <br>2. Follow steps 2 through 4 as above. Paper cartridges have the advantage of saving you a few seconds of precious time while reloading, which can mean the difference between life and death on the battlefield. Another advantage is that they can be made somewhat weatherproof with a grease or wax coating. But if you're just hunting or can't find/afford paper, most people didn't bother with the time-consuming preparations. Towards the end of the muzzle-loading era, paper cartridges could be chemically treated to be more flammable, so tearing them open became unnecessary. This was mostly done with revolvers. ===Single-Action Guns=== 1. Load rounds into the magazine (or chamber if it's a single cartridge gun), remove the safety, work the action (pump the slide, rack the bolt, cock the hammer, et cetera) to chamber a round, and aim. <br>2. Pull the trigger, this will cause the hammer to strike the primer on the chambered round and cause the powder inside the shell casing to ignite and explode; sending high-pressure gases screaming out of the barrel while propelling the solid bullet out at high speed towards whatever you were aiming at. If you're using single-action flintlock guns; see above for the result. <br>3. Because the gun lacks a mechanism to re-chamber itself; you now have to work the action again to eject the spent shell (unless its a revolver, in which case you do that while reloading) and load another round into the chamber. How you do this depends on the gun in question. <br>4. Repeat until you run out of bullets in the magazine if your gun has one or you have a spare moment where nobody's shooting at you, in which case either reload the magazine or load a new round (the default case if you're using a single round breechloader). ===Auto-Loading Guns=== 1. Load rounds into the magazine, remove the safety, work the action to chamber a round, and aim. <br>2. Pull the trigger and this causes the same effect as stated above. <br>3. Because of the mechanism of the gun; it redirects some of the forces used to propel the bullet to work its action, eject the spent shell (unless its a DA revolver), re-chamber another round, and allow you to shoot again by just pulling the trigger. The forces used depend on the gun in question, some use a gas block or piston to redirect some of the gasses expelled by bullets, while other uses the force of the recoil itself, to work the action and chamber another round. Additionally, it could also re-chamber itself using a mechanical sequence (like revolvers) or is electrically operated. <br>4. If you're using an automatic; hold the trigger down and only release it once you want to stop shooting (or are forced to do so due to lack of ammo). If you're using a semi-automatic; pull the trigger again to fire another round. <br>5. Repeat until you run out of bullets or you have a spare moment where nobody's shooting at you, in which case either reload the magazine or load a new one.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information