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Geist: The Sin-Eaters
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== You and the Dead == So you died, but you were lucky enough to come back with the aide of a Geist. And now you're back, you're one of the bound, and you have your whole unlife ahead of you. Sounds like fun, right? Well...maybe. The first thing that you will notice once you wake up is that the Geist is hovering over you, giving you just a small taste of what you two can do together...while you're also still sitting on the edge of death from whatever it was that killed you the first time. A Geist is a ghost that is either old/powerful enough to reach through the veil as you were tumbling towards the Underworld to give you a boost (1e) or had the strength of will and quickness of spirit to steal a drink from the waters of the Underworld's rivers...to then reach through the veil and give you a boost (2e). Nobody strikes The Bargain from a position of fairness, but the general terms of such an agreement are pretty vague, and so long as your Geist isn't a raging asshole, you'll probably be okay. You'd just better have a good cover story when you wake up from your terminal lung cancer with an insatiable craving for Jam tarts because it was your Geist's favorite food back when it was alive. The big thing that you'll have to deal with is the unfortunate reality of the Dead; they're kind of everywhere. They'll wander through your kitchen, pop in while you're taking a shower, and you know that they're just kind of...stuck. They aren't living anymore, and therefor they can't grow or accept the things that happened to them or move on without some kind of external help. And the living? Well, they sure as shit don't know what's on the other side for them, and it isn't good. The Bound will always know that there is not just an inherent unfairness and life but also in death. Some will try to ignore it, try to move on, but their new best friend is always there with a whisper and a bony finger to point out something fucked up. And for a lot of them... You will be the first person in years or possibly even centuries they can actually interact with, turning shades of a human being back into a soul that can be reasoned with. The Bound cause ghosts to be able to manifest themselves better just by being around them, and many will try to tell you their story. You can ignore as many of them as you like, but eventually you'll be curious enough to try and see if you can do something about it.
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