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==D&D== [[File:Gremlin MM 2e.png|thumb|200px|The Standard Gremlin]] In [[Dungeons & Dragons]], at least in AD&D, gremlins are described as a member of the [[goblinoid]] family that resemble [[imp]]s. [[Fiend Folio]] didn't define them but did describe several monsters either as gremlins (galltrit) or as [[jermlaine]]-related ([[mite]] aka pestie, then snyad). [[Tom Moldvay]] brought them into the "unadvanced" line through [[X2: Castle Amber]]. Thence they entered the [[Companion Set]] where, as usual, they appear out of alphabetic order. They wouldn't have it any other way, we suppose. Second Edition was the heyday of this genus. By 1993 the Monstrous Manual had for the Gremlin category five different kinds: the standard gremlin, the '''Fremlin''' (''Fr''iendly gr''emlin''), and the aforementioned '''Galltrit''', '''[[Mite]]''', and '''Snyad'''. For whatever reason the [[Jermlaine]] were NOT so annexed; they're listed on their own as "Gremlin, Jermlaine". Also this Manual claimed all the big five have wings and small tails, which had not been true of mites and snyads up to now (especially since these live in tiny underground passageways, like the jermlaine); so the "mite" entry has to go backsies on that. Since [[Lorraine Williams|a gremlin was running TSR at the time]], arguably she'd know best. [[Ravenloft]] is home to its own divergent member of the species, the wingless [[gremishka]], which is clearly based on the gremlins from the 1984 movie. WotC was slow to bring back any of these for Third Edition, only including the [[Jermlaine]] and that had to await the second Monster Manual volume. (Why not the 3e Fiend Folio? Dunno!) [[Frog God Games|Necromancer]] jumped into the gap, and for ''[[Tome of Horrors]]'' included the Mite again. Although, this has them as goblinoid (perhaps to avoid the 2e classifications) and disassociates the pestie into a subtype. The third Tome volume has a separate entry on gremlins. Obviously none of this is D&D canon. ===Fremlin PCs=== Fremlins actually got promoted to playable status in the [[Complete Book Series|Complete Book of Humanoids]], where they were actually pretty mechanically powerful - a 10th level Small-sized wizard with at-will flight and immunity to mundane weapons can do a LOT of damage if you're smart... sadly, they got saddled with fluff that basically turns them into the most ''annoying'' flavor of 80s kid-appeal nonhuman sidekicks if you play it accurately. As you can expect, not a lot of [[Dungeon Master]]s were willing to put up with a player playing [[Masters of the Universe|Orko]] or [[Thundercats|Snarf]]. What? You don't believe us? The Complete Book of Humanoids '''directly''' says that whilst fremlins have some useful skills and abilities, they are usually played for comic relief, and outright calls them "annoying, obnoxious, and easily insulted". Direct quote: they seldom assist in combat and often wind up hindering the efforts of their companions by giving away hiding locations or making other "innocent" blunders. They're also huge cowards who tend to flee at the first sign of trouble, whiners, lazy, inveterate pranksters, and outright worthless in combat because they refuse to use weapons... although that last part isn't mechanically enforced, so you are more than welcome to ignore that piece of garbage. ::Ability Score Minimum/Maximum: Strength 2/11, Dexterity 8/18, Constitution 4/13, Intelligence 6/18, Wisdom 3/16, Charisma 3/18 ::Ability Score Adjustments: +2 Dexterity, +1 Intelligence, -3 Strength ::Racial Class/Level Limits: [[Wizard]] 10 ([[Mage]], [[Illusionist]]), [[Thief]] 12 ::Natural Armor Class: 6 ::Special Advantages: :::Immune to normal weapons: requires +1 or better enchanted weapons to hit. :::Flight with Movement Speed 12 and Maneuverability Class B. ::Special Disadvantages: Fremlins can only wield weapons that have been specifically sized for their tiny frames, which thusly deal 1/3rd normal damage. ::Monstrous Traits: Appearance, Size (Small) ::Superstitions: Fremlins are afraid of almost everything. ::Weapon Proficiencies: Dagger, Pixie Sword, other weapons scaled for their size. ::Nonweapon Proficiencies: Begging, danger sense, drinking, eating, fortune telling, gaming, hiding, reading/writring, set snares, spellcraft
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