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Grimdark Future/Tactics/Battle Brothers
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==Why play Battle Brothers?== Because SPEHSS MEHRENS! In all honesty, the battle brothers are a very powerful army that offers few weaknesses. Each member is resilient and has access to plenty of weapons to cover any weapons. Each of them can be relied on to pull off their assigned role without issue. <tabs> <tab name="Grimdark Future"> ===Pros=== * Heavily armored. Outside of your Pathfinders, your troops have universal Defense 3+. All of your units are pretty tough to crack and you can make them even tougher by giving some of them Regeneration, especially if you play Blood or Wolf Brothers. * Elite Quality. Together with your armor you have also (almost) universal Quality 3+. Your units won't have too many problems to hit with their weapons, especially Watch Brothers. * High Morale. All of your units have Fearless, even the vehicles. Coupled with your high Quality values, your morale checks are at 2+ and Dark Brothers further boost this by giving you a failsafe for those rolls of 1. * Multiple Unit Choices. Your army can be fit for any play style you desire the most as you have every single type of unit available. Melee units, scout units, shooting units, bikes, beefy units with Ambush and Tough, every single vehicle type, aircraft, walkers. Couple this with your heroes' diverse buffs and you'll have no trouble in building the right list for the battle plan of your dreams. * Multiple Weapons and Upgrades Choices. Adding to the previous point is the fact that you can pick up almost every possible weapon, especially the heavy ones. Not only you can choose between multiple units, but those units can be retrofitted to fit even more specific roles. To go even further, units can pick specific upgrades as well that can improve their general capabilities or give them more keywords like Fear and Ambush + Flying. * Detachments. While you can generalize in terms of focus, if you want to specialize in a specific thing Battle Brothers got you covered with their detachments. Units in a detachment are the same normal units, but with detachment-specific additional keywords, units and Psychic spells. Moreover, said keywords can be a more powered up versions of already existing ones or completely new ones, making the Battle Brothers one of the most diverse army ever. ===Cons=== * Very Expensive Units. All of your units are practically elites and can bring almost everything they want. However, all this comes at a very high price, as your units cost a ton of points. Some weapons and especially upgrades (looking at you, Veteran Infantry) will bleed you dry and you need to seriously consider if they are worth the cost. It's very unlikely you will have more activations than your opponent. * Low Model Count. Together with the low unit count, Battle Brothers suffer from a low model count problem as well. All your infantry units have at most 5 models and while you can bring specific weapons with a high number of attacks, unless you combine your units (which, again, is pretty costly if you also add buffs and detachments to the mix) you might find yourself lacking on this regard. * Weak against Heavy Weapons. Outside of heroes, Destroyers and Bikes, all of your infantry has no Tough. While this normally shouldn't be a problem as your Defense is nothing to scoff at, it also means that high AP weapons like plasma and Energy Fists can easily decimate your troops. Add this to the fact that you won't have too many units and that those units won't have too many models as well and you get a situation where every single causality will hurt you hard. Your Tough units can mitigate this, but your general army tankiness means that an army skewed towards high AP weapons will spell trouble. * Limited Spell Casting. You only have two Psychic models, which are also your heroes and the Psychic upgrade blocks you from getting the other buffs. Knight Brothers can field more Psychic choices, but they are also the most expensive Battle Brothers detachment as well.
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