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==AD&D PC Stats== [[File:Grimlock Dragon 265 2.jpg|thumb|right|300px|A grimlock adventurer (Dragon #265)]] ::Ability Score Minimum/Maximum: Strength 3/18(90), Dexterity 3/18, Constitution 7/18, Intelligence 3/18, Wisdom 3/17, Charisma 3/17 ::Ability Score Adjustments: +1 Constitution, -1 Wisdom ::Class & Level Limits: [[Fighter]] 12, [[Shaman]] 9, [[Thief]] 11, [[Mage]] 8, Witch Doctor 7 :::Multiclass Options: Fighter/Thief, Fighter/Shaman, Fighter/Witch Doctor :::Available [[Kits:]] [[Assassin]], Mercenary, Mine Rowdy, Oracle, Outcast, Pariah, Prophet, Scholar, Seer, War Priest, Wizard Slayer :::Racial Thieving Skill Adjustments: +5% Open Locks, -10% Find/Remove Traps, +5% Move Silently, +20% Detect Noise ::Movement: 12 ::Size: Medium ::Natural AC: 5 ::Natural Attacks: 1 claw attack dealing 1d6 damage ::Grimlocks can "see" in a 20ft radius around themselves through heightened senses of hearing, scent and touch. ::A grimlock whose sense of scent or hearing is assaulted (continuous loud noses, strong odors, etc) reduces its "sight" to 10 feet and suffers a -2 penalty to attack rolls until the distracting smell/sound is gone. ::Grimlocks are unaffected by the dark and are immune to all spells that affect the eyes. ::+1 bonus on all Surprise rolls. ::A grimlock uses the saving throws of either a 6th level [[Fighter]] or its chosen class, whichever are better. ::A deafened grimlock is functionally blinded as well, which inflicts a -4 penalty on attacks. ::A grimlock that can't smell loses its bonus to Surprise rolls. ::[[Githyanki]] will prioritize attacking grimlocks over all other foes save for [[githzerai]] and [[illithid]]s. ::Weapon Proficiencies: Battle-ax, Greataxe, Broadsword, Longsword, Two-handed Sword, Bastard Sword, Footman's Flail, Maul, Spear, Great Club, Morningstar, Scythe :::At DM's discretion, cannot take proficiencies in Shields :::Cannot use Missile Weapons ::Nonweapon Proficiencies: Artistic Ability, Direction Sense, Fire-building, Seamstress/Tailor, Singing, Weather Sense, Weaving, Herbalism, Religion, Jumping, Set Snares, Tightrope Walking, Ventriloquism, Endurance, Hunting, Mountaineering, Running, Set Snares, Survival
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