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==Playable Stats== Gully Dwarves have, alongside [[Kender]], [[Tinker Gnome]]s, [[Irda]] and [[Minotaur]]s, been playable in every single edition where [[Dragonlance]] got a splatbook. Because you've read this far, we'll show you what you were working with depending on edition and sourcebook. ===Dragonlance Adventures=== In this, the original [[Dragonlance]] [[splatbook]] for [[Advanced Dungeons & Dragons]] 1st edition, gully dwarves took their first shape. ::Ability Score Minimum/Maximum: Strength 6/18, Dexterity 6/18, Constitution 3/12, Intelligence 3/9, Wisdom 3/9, Charisma 3/9 ::Racial Ability Score Dice: Gully Dwarves ''don't'' use the normal rules for generating [[Stats]], but instead use a custom set of dice values: :::Strength: 4d4+2 :::Dexterity: 4d4+2 :::Constitution: 3d4 :::Intelligence: 2d4+1 :::Wisdom: 2d4+1 :::Charisma: 2d4+1 ::Racial Class/Level Limits: [[Fighter]] 6, [[Barbarian]] 7, [[Thief]] 8, [[Acrobat]] 8, [[Cleric]] (Holy Order of Stars) 5 ===The Complete Book of Dwarves=== When updated to [[Advanced Dungeons & Dragons]] 2nd edition, gully dwarves changed to the following mechanics: ::Ability Score Minimum/Maximum: Strength 6/18, Dexterity 6/18, Constitution 8/16, Intelligence 3/12, Wisdom 3/14, Charisma 3/12 ::Ability Score Adjustments: +1 Strength, +1 Dexterity, -2 Charisma ::Racial Class/Level Restrictions: [[Fighter]] 8, [[Cleric]] 8, [[Thief]] 16, [[Fighter]]/[[Cleric]], [[Fighter]]/[[Thief]] ::Thieving Skill Adjustments: +10% Pick Pockets, -5% Open Locks, +5% Find/Remove Traps, -5% Hide in Shadows, -5% Climb Walls, -25% Read Languages ::Infravision: 60 feet ::Special Advantages: :::Standard dwarf stonecunning and bonuses to saves against poison and magical attacks. :::[[Ogre]]s, [[Troll]]s, [[Oni]], [[Giant]]s and [[Titan]]s suffer a -4 To Hit penalty when attacking a gully dwarf. :::By spending a turn groveling and pleading for mercy, a gully dwarf forces all opponents that can see or hear the aghar to make a Save Vs. Spells; if they fail, they cannot attack the gully dwarf (but can restrain or nonlethally dispose of it) for 1d6 rounds. Success means they can go ahead and beat the gully dwarf up as much as they like. Targets suffer a -2 penalty to their save if the gully dwarf is level 5-8, a -3 penalty if the gully dwarf is level 9-12, and a -5 penalty if the gully dwarf is levelk 13+. ::Special Disadvantages: :::The standard chance a magical item will misfire for dwarves is doubled from 20% to 40% for gully dwarves.' :::Though your gully dwarf is undoubtedly smarter than the average aghar, they're still an idiot, and the DM may declare that a sufficiently clever idea your character suggests must either be not taken or require you to pass an [[Intelligence]] test first. It's unclear if gully dwarves are supposed to get the standard +1 to hit bonus when attacking [[goblin]]s and [[hobgoblin]]s (they clearly wouldn't get the [[orc]] and [[half-orc]] bonus, since those races aren't native to [[Dragonlance]]), given the cowardly and non-confrontational nature of gully dwarves. ===Dragonlance Campaign Setting & Races of Ansalon=== [[Dungeons & Dragons 3rd Edition]] brought with it a new take on gully dwarves. ::Ability Score Modifiers: +2 Dexterity, +2 Constitution, -4 Intelligence, -4 Charisma ::Small Size ::Base Land Speed 20 feet ::Survival Instinct: +2 racial bonus to Hide, Move Silently and Survival checks, can make a Survival check in an urban environment to scavenge for food, shelter or other necessities. ::Hardy: +2 racial bonus to Fortitude saves against Poison and Disease. ::Pitiable: +4 racial bonus to Diplomacy checks made to convince enemies not to harm you. ::Cowardly: -4 racial penalty on level checks against Intimidation and saves vs. Fear. ::[[Favored Class]]: [[Rogue]] [[Category: Dungeons & Dragons]] [[Category:Dragonlance]] [[Category:Dwarves]]
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