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==In Team Yankee== [[File:HMMWV TOW stat card.jpg|300px|left|thumb|The Stat Card]] The HMMWV-TOW is a pretty decent AT unit. The Improved TOW missile dishes out AT 21, FP 3+ hits from up to and including 48β way. The TOW is quite capable of dealing with MBTs and is simply overkill when dealing with transports. The down side is that you have an all round armor value of 0. Thatβs right, 0. Now, this isn't as bad as it seems because even though it has no armor, the HMMWV still technically has an armor save. Therefore the ''Brutal'' special rule does not kick in and you might actually survive any hit with a AT value less than 6. That being said, DO NOT GET SHOT. Since the Humvee is a wheeled platform rather than tracked, it has a surprisingly fast Road Dash Speed. If you need to suddenly deal with a threat that is an entire board away, you can just hop on the freeway and be in their face before your opponent can blink (and by in their face, I mean in a bush with clear line of sight 40" away). In addition, since a lot of people limit themselves to tactical speed to ensure that they can use their guns, the Humvee can surprise them by tearing around the board by dashing every time it has to move. Since you can't fire the TOW on the move anyway, why would you ever not dash? In summary the HMMWV TOW is a dedicated sniper, even more so than [[M901 ITV]]. Sit back, eat some cheese burgers, pop the tops off of Warsaw armor, and if anyone begins to target you, zip away to do it all again. You can take HMMWV TOW in Platoons of 2 for 2 points in your US Armies. The New American book for TYV2 gives the almost mandatory option (the TOW tax) to upgrade your entire force to carry AT23 TOW2s. Enjoy slinging missiles through the front of Challengers in your Humvees!
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