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==Stats== In the Original DSCS sourcebook, half-giants had the following stats: ::Ability Score Minimum/Maximum: Strength 17/20, Dexterity 3/15, Constitution 15/20, Intelligence 3/15, Wisdom 3/17, Charisma 3/17 ::Ability Score Adjustments: +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma ::Class & Level Limits: [[Cleric]] 12, [[Fighter]] 16, [[Gladiator]] 14, [[Psion]]icist Unlimited, [[Ranger]] 8 :::Multiclass Options: Fighter/Cleric, Cleric/Psionicist, Fighter/Psionicist, Fighter/Templar, Ranger/Cleric, Ranger/Psionicist, Ranger/Templar ::Regardless of class, a half-giant doubles the result of its hit die rolls; bonus HP for a high Con score are added after the doubling is made. ::All personal items (clothes, armor, weapons, food, etc) cost double for a half-giant. ::A half-giant requires 4 gallons of water per day if active or 2 gallons per day if inactive in order to survive. The only difference between the two in the Revised Edition is that half-giants gained an increased lifespan, from 120 years to 220. In 3rd edition, half-giants were... well, changed quite a lot. Most notably, they shrank down to a maximum height of 8 feet and a weight range of 250 to 400 pounds, with the following stats: ::+2 Strength, +2 Constitution, -2 Dexterity ::Giant Type ::Medium size ::Base land speed 30 feet ::Low-light Vision ::Fire Acclimated: +2 racial bonus on saving throws against all fire spells and effects. ::Powerful Build: A half-giant can be treated as being one size category larger when it is beneficial to be bigger, namely opposing grapples, bull rushes and trips, being swallowed whole, and wielding larger weapons. Its space and reach remain that of a creature of its actual size category. ::Naturally Psionic: 2 bonus power points at 1st level. ::Psi-like Ability: Stomp 1/day, with manifester level equal to 1/2 hit dice (minimum 1st) and save DC being Charisma based. ::[[Favored Class]]: [[Psychic Warrior]] ::[[Level Adjustment]]: +1 In Dragon #319, half-giants were... well, basically unchanged. The magazine literally says "use the EPH half-giant, just change [[Favored Class]] from [[Psychic Warrior]] to [[Barbarian]]". Thanks to the EPH being OGL, Half-Giants were included in Dreamscarred Press's port of psionics to [[Pathfinder]]. They are mostly unchanged mechanically from the EPH version, with only the following changes ::+2 Wisdom instead of +2 Constitution (making them less of a blatant choice for a non-psionic melee person) ::Survivor: Half-giants gain a +4 racial bonus to Survival (a new ability) ::No level adjustment, both because Pathfinder just doesn't have the system and because Pathfinder's races are more powerful overall so it has the same balance as a normal one. However, because the Dark Sun fluff was ''not'' OGL and the EPH didn't give any fluff of its own (they were technically a race for monsters) they have entirely original fluff. Here Half-Giants are nomads descended from a slave race (though none of them agree as to who the slavers were) that have acquired an inborn fear of captivity and servitude, even legitimate prison sentences. Unusually they don't trend to any position on the law/chaos axis as many realize the best way to stay out of jail is to avoid being chaotic.
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