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==/tg/ Relevance== Beyond being natural monsters to try and include in games with more of an oriental theme, hengeyokai have appeared in a couple of different roleplaying games. ===[[Dungeons & Dragons]]=== First introduced in the very first edition of [[Dungeons & Dragons]] via the "Oriental Adventures" splatbook, the D&D hengeyokai is treated as a singular race divided into sub-races based on which animal forms it can take. This is perhaps the laziest way to handle it, because hengeyokai actually covers a wide variety of different animals who just happen to have "assume human form" as a common trait, but it seems fairly cemented in tradition: D&D has had the hengeyokai appear according to this formula in every edition from 1st to 4th, and they're absent only in 5th edition so far. Precisely what animal forms of hengeyokai have been availible have varied depending on the edition: * In 1st edition, appearing in the 1e Oriental Adventures, the hengeyokai species available were Carp, Cat, Crab, Crane, Dog, Drake, [[Kitsune|Fox]], Hare, Monkey, [[Tanuki|Raccoon Dog]], Rat and Sparrow. * In 2nd edition, the hengeyokai received an informal update in the [http://www.lomion.de/cmm/hengeyok.php Kara-tur Monstrous Compendium], which updated all of the 1e subraces. Their ranks were then bolstered by [[Dragon Magazine]] #266, which added more races to the lineup: Badger, Dolphin, Falcon, Frog, Lizard, Lynx, Octopus, Owl, Panda, Turtle and Weasel. * In 3rd edition, under the 3e Oriental Adventures, a new lineup appeared that blended elements of both of the previous lists: Badger, Carp, Cat, Crab, Crane, Dog, [[Kitsune|Fox]], Hare, Monkey, [[Tanuki|Raccoon Dog]], Rat, Sparrow and Weasel. * In 4th edition, hengeyokai were again relegated to [[Dragon Magazine]], with the lineup of volume #404 starring the Badger, Carp, Cat, Crab, Crane, Dog, [[Kitsune|Fox]], Hare, Monkey, [[Tanuki|Raccoon Dog]], Rat and Sparrow. As for their stats... for those relating to the Fox and Raccoon Dog hengeyokai, check out the [[Kitsune]] and [[Tanuki]] pages, since these are basically genericized depictions of both races. ====AD&D 1e PC Stats==== ::Ability Score Minimum/Maximum: Strength 12/18, Dexterity 9/18, Constitution 12/18, Intelligence 12/18, Wisdom 12/18, Charisma 12/17 ::Class & Level Limits: Shukenja 8, Kensai 6, Bushi Unlimited, [[Wu jen]] 9 ::Movement Value: 12' ::Shapeshifting: A hengeyokai can change form once per day per level; once it has exhausted this ability, it must remain in its current form until the next day. Changing form takes a full round to complete, and all armor & equipment is left behind when it transforms. Spells that reveal illusions do not affect a hengeyokai in its animal or human forms. :::Animal Form: A hengeyokai in animal form can only speak the hengeyokai and animal languages in this form. It cannot use weapons, armor or equipmient, nor can it cast spells. In animal form, its maximum hitpoint value is halved (round up); damage from one form carries over and it cannot assume animal form if this would leave it with 0 or less hit points. If reduced to 0 HP in animal form, the hengeyokai is slain outright. It gains certain other traits in animal form dependent on its subrace. All hengeyokai have infravision 120 feet in animal form. :::Bipedal Form: Now appearing as a humanoid animal, the hengeyokai retains the ability to speak to animals and its infravision, but has access to all of its normal abilities. However, it loses any special movement rates, such as fly, swim, or increased/decreased land speed, cannot use any natural attacks, and does not benefit from an altered base Armor Class. :::Human Form: In human form, a hengeyokai loses its animal-speech, infravision, natural attacks, base armor class and special movement traits, but retains all of its class abilities. '''Carp Hengeyokai''': +1 Wisdom and -1 Strength, AC of 7 in Beast Form, Swim speed of 12' and Land speed of - in Beast Form, Alignment Restriction: Any Good. '''Cat Hengeyokai''': +2 Dexterity, -1 Wisdom, AC of 9 in Beast Form, Claw attack (1d3) in Beast Form, Alignment Restriction: Any Chaotic. '''Crab Hengeyokai''': +2 Strength, -2 Charisma, AC of 8 in Beast Form, Swim speed of 6' and Land speed of 3' in Beast Form, Pincer attack (1d3) in Beast Form. '''Crane Hengeyokai''': +1 Wisdom, -1 Dexterity, AC of 9 in Beast Form, Fly speed of 12' and Land speed of 6' in Beast Form, Peck Attack (1d2) in Beast Form, Alignment Restriction: Any Good. '''Dog Hengeyokai''': +1 Constitution, -1 Intelligence, AC of 9 in Beast Form, Bite attack (1d6) in Beast Form, Alignment Restriction: Any Good. '''Drake Hengeyokai''': +1 Charisma, -1 Dexterity, AC of 7 in Beast Form, Fly speed of 12', Swim speed of 9' and Land speed of 6' in Beast Form, Alignment Restriction: Any Good. '''[[Kitsune|Fox Hengeyokai]]''': +1 Intelligence, -1 Wisdom, AC of 6 in Beast Form, Bite (1d3) in Beast form, Speed increases to 15' in Beast form, Alignment Restriction: Any Evil. '''Hare Hengeyokai''': +1 Wisdom, -1 Strength, AC of 5 in Beast Form, Speed increases to 18' in Beast Form, Alignment Restriction: Any Good. '''Monkey Hengeyokai''': +2 Dexterity, -2 Wisdom, AC of 6 in Beast Form, Alignment Restriction: Any Chaotic. '''Rat Hengeyokai''': +2 Constitution, -2 Charisma, AC of 5 in Beast Form, Speed decreases to 9' in Beast Form, Bite attack (1d3) in Beast Form, Alignment Restriction: Any Evil. '''[[Tanuki|Raccoon Dog Hengeyokai]]''': +2 Strength, -2 Wisdom, AC of 9 in Beast Form, Speed Decreases to 9' in Beast Form, Bite Attsack (1d6) in Beast Form, Alignment Restriction: Any Evil. '''Sparrow Hengeyokai''': +2 Charisma, -2 Constitution, AC of 3 in Beast Form, Fly speed of 15' and land speed of 3' in Beast Form, Alignment Restriction: Any Good. ====AD&D 2e PC Stats==== The basic mechanics for hengeyokai literally does not change between editions of AD&D, given how the underlying mechanics remained so similar. Their appearance in Dragon #266 instead clarifies a few details about their access to non-Oriental classes and presents the mechanics for the new varieties of hengeyokai. ::Non-Oriental Classes: [[Cleric]], [[Druid]], Specialty Priest, [[Fighter]], [[Ranger]], [[Rogue|Thief]], [[Wizard]] (any) ::Hengeyokai druids who reach 7th level do not gain the ability to shapechange into other aniamals; instead they increase their shapeshifts per day +3. ::Crane, Drake and Swallow hengeyokai have maneuverability class C when flying in their beast form. '''Badger Hengeyokai''': +1 Strength, -1 Charisma, animal form grants Burrow 3, Move 6, AC 4 and a 1d3 bite attack, Alignment Restriction: Any Evil. '''Dolphin Hengeyokai''': +1 Intelligence, -1 Charisma, animal form grants Swim 30, Move 1, AC 5 and a 2d4 slam attack, Alignment Restriction: Any Good. Dolphin hengeyokai forced to move on land in their animal form tire out within (2 times Constitution score) minutes. '''Falcon Hengeyokai''': +1 Strength, -1 Constitution, animal form grants Fly 36 (B), Move 1, AC 5 and a 1d3 claw attack, Alignment Restriction: Any Good. +2 bonus to attack rolls made by swooping down when in animal form. '''Frog Hengeyokai''': +1 Dexterity, -1 Constitution, animal form grants Swim 9, Hop 6, Move 3, and AC 9. Are ampihibious in animal and hybrid form. '''Lizard Hengeyokai''': +1 Dexterity, -1 Wisdom, animal form grants Move 9, AC 7 and a 1d2 bite attack. Are cold-blooded in hybrid and animal form. '''Lynx Hengeyokai''': +1 Intelligence, -1 Charisma, animal form grants AC 6 and a 1d3 claw attack, Alignment Restriction: Any Evil. '''Octopus Hengeyokai''': +2 Dexterity, -2 Charisma, animal form grants Swim 6, AC 9 and a 1d3 bite attack, Alignment Restriction: Any Evil. An octopus hengeyokai that leaves the water in animal form has its Move rate drop to 2, and begins taking 1d4 damage per turn after it has been out of water for an hour. They are also deaf in animal form, using telepathy to communicate with animals and other hengeyokai. '''Otter Hengeyokai''': +1 Dexterity, -1 Wisdom, animal form grants Swim 18, AC 5 and a 1d2 bite attack, Alignment Restriction: Any Chaotic. When in animal or hybrid form, can stay underwater for 6-8 minutes. '''Owl Hengeyokai''': +2 Wisdom, -2 Constitution, animal form grants Fly 27 (D), Move 1, AC 5 and a 1d2 claw attack, Alignment Restriction: Any Good. In animal form, opponents suffer a -6 penalty to their Surprise forms against owl hengeyokai. '''Panda Hengeyokai''': +1 Charisma, -1 Dexterity, animal form grants AC 7 and a 1d4+1 claw attack, Alignment Restriction: Any Good. '''Turtle Hengeyokai''': +2 Constitution, -2 Dexterity, animal form grants Swim 3, Move 1, AC 7, and a bite attack that inflicts 1 point of damage. '''Weasel Hengeyokai''': +1 Intelligence, -1 Charisma, animal form grants Move 15, AC 6 and a 1d2 bite attack, Alignment Restriction: Any Evil. ====D&D 3e PC Stats==== ::-2 Wisdom, +2 to a physical attribute determined by its subrace - depending on your reading, this +2 bonus may only apply in hybrid form and not in human form. ::Size: Medium in Hybrid and Human form, determined by subrace in Animal form ::Base Speed: 30 feet ::Type: Shapechanger ::Alternate Form (Su): A hengeyokai can assume one of three possible forms at will; an animal, a hybrid, or a human. This functions as a Polymorph Other spell that can be used 1 + character level times per day. Changing form is a full-round action that provokes attacks of opportunity. :::Animal Form: In animal form, all equipment the hengeyokai is wearing or carrying is melded into the hengeyokai's form, with magic items ceasing to function. It also gains a +10 racial bonus to Disguise checks made to pass itself off as an animal, Low-Light Vision, and the ability to communicate with other animals of its type. In animal form, a hengeyokai has the Size, Speed, AC, attack options, Strength, Dexterity and Constitution determined by its specific subrace. :::Hybrid Form: A hengeyokai in hybrid form cannot wear Heavy Armor, but all of its equipment functions as normal. It gains Low-Light Vision and the ability to speak with animals of its own kind, as well as other special bonuses based on its race. ::[[Favored Class]]: [[Wu jen]] ::[[Level Adjustment]]: +1 '''Badger Hengeyokai''': +2 Constition. In hybrid form, a badger has a speed of 20ft and a Burrow of 10ft. In animal form, a badger is Tiny, has a Speed of 30ft and a Burrow of 20ft, an AC of 15, 2 claw attacks doing 1d2-1 damage each, a Bite attack doing 1d3-1 damage, a Strength of 8, a Dexterity of 17, and a Constitution of 15. '''Carp Hengeyokai''': +2 Dexterity. In hybrid form, a carp has a Speed of 10ft and a Swim of 30ft. In animal form, a carp is Dimunitive, has a Swim Speed of 10ft, an AC of 19, a Strength of 1, a Dexterity of 20, and a Constitution of 10. '''Cat Hengeyokai''': +2 Dexterity. In hybrid form, a cat has a +4 racial bonus to Balance checks. In animal form, a cat is Tiny, has a Speed of 30ft, an AC of 14, 2 claw attacks doing 1d2-4 damage each, a bite attack doing 1d3-4 damage, a Strength of 3, a Dexterity of 15, and a Constitution of 10. '''Crab Hengeyokai''': In hybrid form, a crab has +1 natural armor and a +4 racial bonus to Swim checks. In animal form, a crab is Dimunitive, has a Speed of 15ft, an AC of 18, 2 claw attacks doing 1d2-5 damage, a Strength of 1, a Dexterity of 17, and a Constitution of 10. '''Crane Hengeyokai''': +2 Dexterity. In hybrid form, a crane has a Speed of 20ft and a Fly of 20ft. In animal form, a crane is Small, has a Speed of 5ft and a Fly of 60ft, an AC of 14, a bite attack taht does 1d4-2 damage, a Strength of 6, a Dexterity of 16, and a Constitution of 10. '''Dog Hengeyokai''': +2 Constitution. In hybrid form, a dog has a +4 racial bonus to Wilderness Lore checks made when tracking by scent. In animal form, a dog is Small, has a Speed of 40ft, an AC of 14, a bite attack that does 1d4+1 damage, a Strength of 13, a Dexterity of 17, and a Constitution of 15. '''[[Kitsune|Fox Hengeyokai]]''': +2 Dexterity. In hybrid form, a fox has a +4 racial bonus to Escape Artist checks. In animal form, a fox is Small, has a Speed of 40ft, an AC of 15, a bite attack that does 1d4 damage, a Strength of 11, a Dexterity of 19, and a Constitution of 11. '''Hare Hengeyokai''': +2 Dexterity. In hybrid form, a hare has a Speed of 40ft. In animal form, a hare is Tiny, has a Speed of 40ft, an AC of 16, a bite attack that does 1d3-5 damage, a Strength of 1, a Dexterity of 19, and a Constitution of 10. '''Monkey Hengeyokai''': +2 Dexterity. In hybrid form, a monkey has a +4 racial bonus to Climb checks. In animal form, a monkey is Tiny, has a Speed of 30ft and a Climb of 30ft, an AC of 14, a bite attack that does 1d3-4 damage, a Strength of 3, a Dexterity of 15, and a Constitution of 10. '''[[Tanuki|Raccoon Dog Hengeyokai]]''': +2 Strength. In hybrid form, a raccoon dog has a +4 racial bonus to Wilderness Lore checks while tracking by scent. In animal form, a raccoon dog is Small, has a Speed of 30ft, an AC of 13, a bite attack that does 1d4+1 damage, a Strength of 12, a Dexterity of 13, and a Constitution of 12. '''Rat Hengeyokai''': +2 Dexterity. In hybrid form, a rat has a +4 racial bonus to Hide checks. In animal form, a rat is Tiny, has a Speed of 15ft and a Climb of 15ft, an AC of 14, a bite attack that does 1d3-4 damage, a Strength of 2, a Dexterity of 15, and a Constitution of 10. '''Sparrow Hengeyokai''': +2 Dexterity. In hybrid form, a sparrow has a Speed of 20ft and a Fly of 20ft. In animal form, a sparrow is Fine, has a Speed of 1ft and a Fly of 50ft, an AC of 24, (attack), a Strength of 1, a Dexterity of 23, and a Constitution of 10. '''Weasel Hengeyokai''': + Constitution. In hybrid form, a weasel has a +4 racial bonus on Move Silently checks. In animal form, a weasel is Tiny, has a Speed of 20ft and a Climb of 20ft, an AC of 14, a Bite attack that does 1d3-4 damage, Strength 3, Dexterity 15, and Constitution 10. In the 3.5 update of Oriental Adventures in Dragon 318, their level adjustment was reduced to +0, and their type changed to Humanoid (shapechanger). This makes them more playable, since LA sucks. ====D&D 4e PC Stats==== ::Ability Scores: +2 Dexterity, +2 Wisdom or Charisma ::Size: Medium (Human/Hybrid form) or Tiny (animal form) ::Speed: 7 squares (35 feet) ::Vision: Low-light ::Skill Bonuses: +2 Bluff, +2 to a skill determined by your hengeyokai subrace. ::Elusive: +1 racial bonus to Reflex ::Fey Origin: You are considered to be a Fey creature for effects that relate to creature origin. ::Beast Nature: You are considered both a magical beast and a humanoid for effects that relate to creature type. ::Shapechanger: You have the Shapechanger subtype. ::Languge of Beasts: You can communicate with any natural or fey beast that either shares your animal form or is closely related to it (for example, Dog Hengeyokai can speak with wolves). You can understand and speak to animals in animal and hybrid form, but in human form, you can only understand them. ::Racial Power - Nature's Mask: At-Will Polymorph Minor Action power that you can only use once per roud. You immediately change into your human, animal or hybrid form as you wish. In human and animal form, you gain a +5 bonus to Bluff checks made to disguise yourself as your apparent species. In animal form, you cannot use attack powers, although you can sustain them, nor can you speak any humanoid languages, although your statistics are otherwise unchanged. Equipment melds into your animal form; you continue to gain the benefits of all equipment bar shields and item powers. ::Hengeyokai Subraces: * Badger: +2 Endurance, in beast mode you gain a Burrow speed equal to half your land speed. * Carp: +2 Endurance, in beast mode you gain a Swim speed equal to your speed, your land speed drops to 1, and you can breathe underwater. * Cat: +2 Acrobatics, in beast mode you gain a Climb speed equal to half your land speed. * Crab: +2 Intimidate, in beast mode you gain a Swim speed equal to your speed, your land speed drops to 1, and you can breathe underwater. * Crane: +2 Nature, in beast mode you gain a Fly speed of 6 and your land speed becomes 1. * Dog: +2 Insight, in beast mode your speed increases by 2 squares. * [[Kitsune|Fox]]: +2 Stealth, in beast mode your speed increases by 2 squares. * Hare: +2 Athletics, in beast mode your speed increases by 2 squares. * Monkey: +2 Athletics, in beast mode you gain a Climb speed equal to half your land speed. * Rat: +2 Thievery, in beast mode you gain a Climb speed equal to half your land speed. * [[Tanuki|Raccoon Dog]]: +2 Stealth, in beast mode you gain a Climb speed of 3 squares. {{D&D2e-Races}} {{D&D4e-Races}} ===[[Legend of the Five Rings]]=== {{Template:Stub}} These are mentioned in the very first RPG product for the setting, but information is sparse. Stats for for playing them is included in ''Fortunes & Winds''. ===[[World of Darkness]]=== The Old World of Darkness attempted to broaden its appeal by doing "Oriental Flavors" for several of its gamelines. Out of the original Changing Breeds sourcebook, came the Oriental [[Therianthrope]]s of the World of Darkness, in the form of the Hengeyokai: Hakken (werewolves), Khans (weretigers), Kitsunes (werefoxes), Kumo (werespiders), Nagahs (wereserpents), Nezumi (wererats), Same-Bito (weresharks - one of which you fought in the Vampire the Masquerade Bloodlines vidya game), Tengu (wereravens) and Zhong Lung (weredragons).
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