Editing
Hunter: The Reckoning
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Creeds == [[File:hunterthereckoning.jpg|300px|thumb|right|Hunter: The Reckoning in a nutshell.]] Every Hunter has a different philosophy in his approach toward the Hunt, but they can be divided into three main camps: ''Mercy'', ''Vision'' and ''Zeal''. Each Hunter has a rating in each of these Virtues, and every Hunter has a primary Virtue. These groups are further divided up into unofficial (to Hunters) factions called '''Creeds''', which are related to what the Hunter views as his general purpose or role in the Hunt. These are best summarized with how they respond to hearing a voice in their head telling them there's a monster nearby and being granted a "second sight" that allows you to see said monsters for they (physically) are. === Mercy === * Innocent ** Put yourself in their shoes and wonder how you would like being a vampire, then try to help everybody involved in any way you can. Innocent Edges all revolve around deescalating and being able to hold off a murderous monster while you talk it down. Conflict usually revolves around the fact that at some point you may be actually forced to end a life, and doing so without changing your Creed means crying yourself to sleep mourning said life and constantly asking yourself if there was another way. The party probably finds you annoying but important for acting as a moral anchor. * Martyr ** Ensure nobody else is hurt at literally any personal expense. Martyr Edges all involve taking damage or inflicting it upon yourself for the good of the party. Conflict almost always comes from the fact that you are still human and can't just shrug off a shotgun blast with 8 hours of sleep, so masochism holds serious mechanical weight. The party is always telling you to look out for yourself, but are eager for the meat shield. * Redeemer ** Look at the monster as a disease then make a judgement call on whether you should study them, try to cure them, or "contain the spread." Redemption Edges are based around keeping everybody alive, and includes healing. Redeemers tend to struggle with Messiah complexes and actually focusing on using their powers for the hunts they were meant for. The party probably finds you overly preachy but appreciates you looking out for their safety. === Vision === * Hermit ** The voices never stop coming, and being within 100 feet of any monsters or other hunters gives you a debilitating headache. Despite this, you still feel the need to act on their visions in some way, and thus end up acting as an information gatherer. Hermit Edges are mostly based around remotely collecting and communicating information, and can act as a conduit for the Messengers themselves. The party wishes that you'd actually show up in person every now and then, but appreciates the knowledge you provide to them. * Visionary ** Ask yourself the big questions about why this happened to you specifically and what impact you want to personally make on the ecosystem of monsters and humans. Visionary Edges are based around gathering information. Visionaries struggle with trying to discern a big picture with small, borderline meaningless glimpses of the truth. The party probably thinks you're pretentious but doesn't mind your actually useful advice. * Wayward ** The "second sight" never stops, to the point that you are incapable of viewing these things as anything more than a blight on the world. Waywards have absolutely no regard for collateral damage and will readily take measures that would make even the most extreme Avenger balk. Wayward Edges are based around preparing for battle and engaging in it, allowing them to rally what few allies they have into a force of destruction. The party is almost certain to consist mostly if not entirely of other Waywards if you're a part of it, as just about all other hunters think you're completely insane- and they'd be absolutely right. Hermits and Waywards are the "lost" Creeds, for whom there was a "glitch" in the Imbuing that makes them crazier than most Hunters. === Zeal === * Avenger ** Go Punisher on these Monsters who have been hiding among us and calling themselves human. Avenger Edges revolve around killing, luv me humanity, 'ate Caine, simple as. Avengers tend towards murderhoboism but are confined by the fact that the setting doesn't give murderhobos a sustainable income and the fact that murderhobos have to deal with the consequences of being fugitives. * Defender ** Protect yourself, your family, your friends, and anything else you're territorial of at all costs. Defense Edges are all about keeping you and those you care about safe. Defenders often struggle with paranoia and tend to gravitate towards living innawoods. The party probably likes when you defend them, but doesn't like how hesitant you are to leave what you care about and wants you to be more invested in those outside your family. * Judge ** Ask yourself the pressing questions about how to act on the information you've received, what exactly you're up against, and whether you should shoot to kill. Judgement Edges are all about giving you the information and tools necessary to pass Judgement. Judges tend to suffer from indecision, thinking you are the law, or being Lawful Stupid. The party probably thinks you're controlling but appreciates your leadership. {{WoD-Games}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information