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==In 2e== In 2nd edition, only stats for incantifiers as monsters exist. Incantifiers have the stats of humanoid mages; "younglings" are 9th to 14th level, whilst the original incantifiers average 15th to 18th level. They're usually specialists (most commonly [[Wild Magic|wild mages]], [[transmuter]]s, [[conjurer]]s and [[evoker]]s), always carry a trove of magical items for protection and utility, and carefully protect themselves with long-lasting and/or ''permanized'' defensive/utility spells like ''stoneskin'', ''protection from normal missiles'' and ''detect invisibility''. Additionally, because their whole schtick is having access to unique magic, the DM is encouraged to give them spells from sourcebooks, [[Dragon Magazine]] or even homebrewing that aren't availible to PCs. You have been warned, in other words. But, incantifiers have tricks beyond that. Firstly, because they're now pure magical energy inside of a faux-flesh shell, their physical attributes are heightened; all incantifiers count as having a Strength of 18/51 and a Dexterity of 18. As an added bonus, they don't need food, drink or sleep, don't need to breathe, and are immune to nonmagical extremes of temperature or environment. More importantly, they absorb spells, spell-like effects and the effects of spell-projecting magical items. With a Spell Resistance of 20% + 5% perlevel over 9th, if they manage to nullify such an effect, then they absorb it; this heals them 1 hit point per spell level absorbed and lets them cast spells without forgetting them, sort of like having a permanent Absorption Rod on their person at all times. The only magical effects they can't siphon off are magical weapons and antimagic areas. And even if they fail to absorb it, they can still make their normal saving throws. As stated above, incantifiers ''need'' to feed this hunger for magic. If they don't consume spell levels equal to their experience level every month (spells are worth their own spell level, magical items are worth 1 spell level per 500 XP value), then they lose an experience level. If this drops them to level 0, then they're dead, permanently.
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