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Inquisitor (role-playing game)
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==The game== The game is supported by Games Workshop's Specialist Games division, which periodically releases new rules for the game through the Specialist Games. The game is intended for older wargamers, aged 16 and up. The Inquisitor rulebook used to be available as a hard copy from Games Workshop, and then as a PDF from the Specialist Games website, and finally [[Pirate|nowhere at all]]. It gives information about the Inquisition and the WH40K universe in general. The name, when written, is sometimes shortened to =I=, or =][=, or -][- by fans in homage to the symbol of the Inquisition as depicted on the cover of the rulebook. Inquisitor uses a rules system based around the throwing of two 10-sided dice (known together as a d100 or d%), generating a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are used for several of the game's mechanics as well. There are, technically, no limitations on the effective power and equipment of a player character - there are no hard and fast rules that prevent a player from creating a character armed with terrifyingly potent combinations of equipment and skills, although the game rulebook includes an optional "points" system that the organizers of a campaign might use to limit or guide their players. The expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or Role-playing Game, Inquisitor describes itself as a "narrative" skirmish game, and the emphasis is on [[Your dudes|spinning a good story]] along the lines of a great action movie or adventure novel, rather than [[Powergamer|focusing on winning at all costs]].
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