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==System== ===Basics=== Characters have Traits (can be used for many different purposes), Skills (used only for specific purposes), Gifts and Flaws. Every character has at least six Traits: Body, Speed, Mind, Will, a race, and a primary career. Additional traits, including additional careers, can be purchased. Character generation is point-buy system. Every trait or skill is measured in dice: d4, d6, d8, d10, d12, d12+d4, d12+d6, ..., 2d12, 2d12+d4, ... In contests, both actors roll all the dice for their relevant skill & any applicable traits. Both parties compare the highest single die in their pools. Ties result in a stalemate unless one actor has more skill dice (not trait dice) than the other, in which case the more skilled person wins. If the difference is more than 5, it is an overwhelming success for the winner. If an actor rolls all '1's, it's a botch that causes additional difficulties to self. In contests against the environment, the actor would roll traits dice + skill dice vs. the narrator's difficulty dice, usually a pair of dice (2d4 for easy tasks, 2d6 for routine, 2d12 for damned difficult, 3d12 for omgwtf, etc...). Difficulty dice can't botch, for obvious reasons. ''Example: In order to ambush someone, you'd roll your Speed trait vs. their Sixth Sense skill. However, you're ambushing Mavra, and foxes can also add their race-trait dice to "Sixth Sense" rolls, making it harder. If she knew something was up, she could also add her Mind trait dice for keeping an eye out for signs (but not Observation, since the "Sixth Sense" skill is already being used). ===Character Generation=== :''If you have fur allergies, you can ditch the anthro animal races and use [[Ironclaw/Furless|standard fantasy races]] instead. Ironclaw uses point-buy system. Each Trait and skill is rated on the size of the die assigned to them -- dice above d12 spill-over into a second die starting at d4, so d12 -> d12+d4 -> d12+d6. All characters have a basic six Traits: Race, Career, Mind, Body, Speed and Will. The player assigns each of these dice to these starting traits: d12, d10, d8, d8, [[D6|d6]], d4. By spending build points (or through the use of experience points) you may increase the die for each attribute or skill. Amusingly, absent mechanics, the Race trait is actually a measure of how furry you are: low-Race PCs are basically just [[monstergirls|human with cat-ears or fox-tails]], high-Race characters are barely even humanoid. Build points can be used for increasing dice for traits or skills, or for buying Gifts (physical, social or esoteric) such as 'great Wealth' or 'Night Vision'. Your character's race may have some Gifts that come with it automatically, but this deducts from the build points you can spend. You can get more buildpoints by purchasing Flaws. Flaws are either external (inflicted on you once per session or every other session) or internal (must be role-played out). Characters also have skills, which are much more specific than attributes. Notable skills include Hold-Out (the ability to hide things on your person), weapons skills, gambling, and observation. These also have an assigned die (or dice) that are to be rolled when performing this action.
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