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==PC Stats== ::+4 Strength, +2 Dexterity, –2 Wisdom. Strong and fast, kirlanans don’t bother much with keeping in touch with the world around them. They usually prefer the direct approach to most problems. ::Medium-size: As Medium-size creatures, kir-lanans have no special bonuses or penalties due to their size. ::Kir-lanan land speed is 30 feet. Their fly speed is 90 feet, with good maneuverability. ::Darkvision 60 feet. ::+3 natural armor. ::+4 racial bonus on Hide checks. ::Proficient with all simple weapons and light armor. ::Monstrous Humanoid Hit Dice: A kir-lanan has 4d8 racial Hit Dice. A kir-lanan character receives the maximum hit points for her first monstrous humanoid Hit Die and rolls her other monstrous humanoid Hit Dice normally. She rolls all Hit Dice from class levels and does not automatically get maximum hit points on her first class-level Hit Die. A kir-lanan’s racial Hit Dice also provide a +4 base attack bonus and saving throws of Fort +1, Ref +4, and Will +4. Kir-lanans with class levels add their class attack bonus and saves to their racial attack bonus and saving throws. ::Monstrous Humanoid Skills: A kir-lanan’s monstrous humanoid Hit Dice grant her skill points equal to (2 + Int modifier, minimum 1) ×7. Class skills for these skill points are Escape Artist, Hide, Listen, Move Silently, Spot, and Use Magic Device. A kir-lanan does not get the ×4 multiplier for skill points acquired from her first class level. ::Monstrous Humanoid Feats: A kir-lanan’s monstrous humanoid Hit Dice grant her 2 feats. A typical kir-lanan chooses Flyby Attack and Weapon Focus (claw). A kir-lanan with class levels gains feats based on her total Hit Dice. ::Natural Attacks: A kir-lanan can attack with 2 claws, dealing 1d4 points of damage each. A kir-lanan can attack with a onehanded weapon at her normal attack bonus and make a claw attack as a secondary attack (–5 penalty on the attack roll, and half Strength bonus on the damage roll). ::Negative Energy Touch (Su): Three times per day, a kir-lanan can use a touch attack similar to the chill touch spell. If she hits with a melee touch attack, she deals 2d6 points of damage and 1 point of temporary Strength damage. A Fortitude save (DC 12 + Cha modifier) negates the Strength damage. The kir-lanan heals the same number of points of damage as she deals with this attack, although she cannot exceed her normal maximum hit points. The kir-lanan can use this power in conjunction with a claw attack, but she must hit with a melee attack to do so. She does not regain hit points for the claw damage she deals. ::Ray of Enfeeblement (Sp): Three times per day, a kir-lanan can use ray of enfeeblement as if the spell had been cast by a 4th-level sorcerer. ::Rebuke Undead (Su): A kir-lanan can rebuke or command undead three times per day as an evil cleric with as many levels as the kir-lanan has Hit Dice. ::Harmed by Positive Energy: A kir-lanan suffers damage from cure wounds spells, holy water, and blessed weapons just as if she were undead. Conversely, she is healed by inflict wounds spells and other applications of negative energy. Kir-lanans are not undead, but their bodies are infused with negative energy. They cannot be turned, but they are uncomfortable around such displays and usually seek to avoid a turning cleric anyhow. ::Soulless: Kir-lanans cannot become clerics, druids, or paladins, and they cannot use positive energy of any kind. They cannot ever use divine magic. They may become rangers, but they never gain that class’s spellcasting abilities. A kir-lanan bard, however, can learn inflict wounds spells instead of cure wounds spells. Since kir-lanan don’t have souls, they can only be brought back from the dead with a wish or miracle spell, just like an outsider. ::Automatic Languages: Kir-Lanan, Common. Bonus Languages: By region. ::[[Favored Class]]: [[Fighter]]. ::[[Level Adjustment]]: +4. Due to her 4 racial Hit Dice and her supernatural and spell-like abilities, a kir-lanan has an effective character level of 8 plus her class levels. Thus, a 7th-level kir-lanan fighter would have an ECL of 15. [[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Dungeons & Dragons Races]] [[Category: Forgotten Realms]]
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