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==In Team Yankee== ===West German=== [[File:Leopard-2 Statcard.jpg|left|300px|thumb|I know what you're thinking. Did I fire sechs shots, or only fรผnf?]] You poor, majestic beast. The mighty steel fist of the Heer (Army) of the Federal Republic of Germany, the Leopard 2 is one of the strongest MBTs in the game when it comes to tank-on-tank engagements. Costly and difficult to build, it possesses outstanding firepower, armor and mobility. For sheer quality per tank, it is among the best in the entire game. A 120mm L/44 smoothbore main cannon grants the Leopard 2 a ROF of 2 shots both on the move and stationary, perfect for commanders who prefer to fight a mobile war, and the AT value of 22 <s>fucking obliterates</s> practically overwhelms ''almost'' all Soviet armor from the front <s>fukken [[T-80]]s</s>. T-55, T-62, T-64, T-72 - it makes no difference. One direct hit from the Leopard 2 and it is guaranteed to explode. The Panzer crews of the Heer have little need to flank the inferior armor of their Soviet bloc enemies, but if you try it, vaporizing a Polish/Czech/Russian/East German tank from the side or rear could be fun to witness. As for lighter armored vehicles like the BMP, BTR, BRDM: if they actually try to stand up to the Leopard 2 on the battlefield, it can be safely assumed that they ''want'' to die. ''Ve shall grant zem vot zey vish for.'' If Warsaw Pact troops, and God alone knows why, feel like actually getting close to this thing, you get a pair of MG3 7.62mm Machine guns to remind them why their grandfathers feared the MG42 so much, one of which can be employed in an AA role. The Leopard 2 is protected by <s>the second-strongest frontal armor in the game with a value of</s> a mediocre FA18 <s>[[M1 Abrams|Damn Yankees]]</s>. It also gets additional protection against HEAT warheads with the Chobham Armor Package increasing the side armor to 16 against them, though the unaltered value of 7 is enough to deal with things like autocannons and such. You definitely don't want to engage in any stand-up fights with the Leopard 2, so make sure whatever you're shooting at dies. But why haven't these units seen more play? Mostly because tanks in Team Yankee have proven to be far too inefficient when competing against infantry, especially with affordable ATGMs for all (just like in Ukraine). The Leopard 2 holds the crown for having some of the worst efficiency in the game unless used for the specific role of tank combat. For ELEVEN POINTS PER TANK (did we mention how expensive they were?), a Leopard 2 Zug would cost between 22 to 33 points! If taken in twos, a Leopard 2 has a very real chance of bailing on the spot due to morale, meaning that the true minimum cost is 33 points. For this, your opponent could purchase an entire infantry platoon, with artillery and a couple of ATGMs. Even the Germans can purchase an infantry COMPANY with some support for the price. This is worsened by the fact that anti-tank roles can be performed better by a Leopard 1 Kompanie. Instead of taking three Leopard 2s, you could take 7 Leopard 1s for 21 points, a Jaguar Zug for 4-6 points and have points left over. In the current meta of infantry, there is little reason to bring expensive tank killers when the days of T-72 hordes are long gone. With much sadness, the Leopard 2 is relegated to the realms of casual play and friendly games despite it being one of the prettiest Panzers around. Maybe, just maybe, the low model sales may trigger something in someone who makes these things to lower their pointage in a new edition or bumping up their stats. *cough* M1IP *cough* As of April 2018, West German Commanders are authorized to fill their Panzer Zugs with up to 4 tanks while having 3 platoons per Kompanie. We're all confident in your 44 point platoon carrying the game... ===Dutch=== [[File:TDBX01-15.jpg|left|300px|thumb|Een koninklijke doemkat!]] The Royal Netherlands Army has taken the practical route of recognizing that the (West) Germans make better tanks than they ever could, and so they, too, wield one of the mightiest tanks seen on the battlefields of Western Europe. Dutch Leopard 2 platoons form the backbone of the Royal Netherlands Army's tank squadrons, coming in units of 2-4 at 10 points each. Only 1 tank is allowed in the HQ, while the Recon (Verkennings) squadron can take up to two pairs of Leopard 2s. However, this discount comes at a price: dropping to 4+ skill and morale. The survival of Leopard 2s relies on the player being able to maneuver their vehicles to minimize any return fire, given that a single piece costs around 10 points. A failed 'shoot and scoot' order would typically be met with casualties as your Leopards are hammered with ATGMs or tank guns: they are strong but far from impervious against dedicated anti-armor. Now for a plot twist: you will probably be buying a couple of these at higher point levels. Why? Because this is the best anti-tank option you can get for the Dutch. While a unit of PRATs might suffice at the lower point levels, vehicle ATGMs is a pretty iffy choice in general. A platoon of Leopards has the ability to pick off enemy tanks from pretty much any point of the table when managed correctly, with orders used to minimize the chance of your tanks blowing up. It may not be the best tank overall, but it's still the king in a tank fight.
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