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Liberi Gothica: Gunner Tree
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==Abilities== ===Ranged Specialization=== Initial Ability. ''You are more capable with certain ranged weapons.'' Choose either Bow, Handgun, or Rifle. This type of weapon is your specialized weapon. You gain a +3 bonus to Attack when wielding your specialized weapon. *Bow: The Crossbow, Shortbow, or Longbow. *Handgun: Any Light Ranged weapon with the Gun trait. *Rifle: Any Medium or Heavy Ranged weapon with the Gun trait. ; Progressions :2 XP: Accurate: You gain an additional +1 bonus to Attack with your specialized weapon. Each time you take this progression it costs 1 more XP. :5 XP: Wider Specialty: Choose either Bow, Handgun, or Rifle. The chosen type of weapon is added to your Weapon Specialization. You cannot pick a type you already specialize in. Each time you take this progression, it costs 5 more XP. ===Combat Reflexes=== 4 XP. ''In a gunfight, the faster fighter wins.'' When initiative is dealt, you are dealt an extra card. When hands are re-dealt, turn in any extra cards you have left over. ; Progressions :6 XP: Improved Reflexes: You are dealt an additional card during initiative. You may only take this progression once. ===Dodge=== 2 XP. ''You specialize in ranged combat, and know how to defend against it appropriately.'' When being attacked from farther than 20 feet away, you get a +1 bonus to Active defense. This bonus only applies while you are aware of the attack. ; Progressions :3 XP: Expert Dodge: When being attacked from farther than 20 feet away, you gain an additional +1 bonus to Active Defense. Each time you take this progression, it costs 1 more XP. ===Point Blank=== 2 XP. ''You can utilize your weapon effectively in close quarters.'' When your target is less than 10 feet away from you, you deal +2 damage when wielding your specialized weapon. ; Progressions :3 XP: Direct hit: You deal an additional +1 damage when using your specialized weapon against a target less than 10 feet away. Each time you take this progression, it costs 1 more XP. ; Running Shot 4 XP. ''You don't need to stop to take a shot.'' When wielding your specialized weapon, if you spend only move actions during your turn, you may make either an Attack action at a -2 to Attack, or a reload action. You can take this attack action at any point during your move. ; Progressions :6 XP: Total Offensive: when you take an Attack action with Running Shot, you may make one additional Attack action at a cumulative -2 penalty to Attack. Each time you take this progression, it costs 2 more XP. :5 XP: Rapid Reload: When you take a Reload action with Running Shot, you may make one additional Reload action. Each time you take this progression, it costs 1 more XP. ===Vital Strike=== 1 XP. ''Your attacks pass straight through opposing defenses.'' When wielding your specialized weapon, you ignore 1 point of Resistance from Passive Defenses with each attack. This subtracts from their total Passive Defense, not each defense individually. ; Progressions :2 XP: Expert Vital Strike: You ignore 1 additional point of passive defense. Each time you take this progression, it costs 1 more XP. ===Called Shot=== 6 XP. ''Your aim is impeccable.'' Whenever you score a Crippling Blow, you decide where the blow lands: Head, Torso, Left Arm, Right Arm, Left Leg, or Right Leg. ; Progressions :4 XP: Disarmament: You may make a Disarm check while using your specialized weapon, against anyone within range. [[Category:Liberi Gothica]]
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