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=Geography and Traits= [[File:Limbo PoC poster.jpg|right|250px]] As a rule, Limbo does not have a discernable geography. The plane is primarily made up of "Chaos Matter" which is an endlessly roiling and toiling stuff of no constant physical substance or appearance. A pocket of air might suddenly congeal into water after a round, harden into stone after three more rounds, then spontaneously ignite into flame after two rounds, before bubbling into water again in less than one round... There's no particular pattern to what might happen next, and it might give you the impression that Limbo is inhospitable. Thankfully, Chaos matter can be shaped into something else merely by ''willing'' it into something else and there exists guilds of "Anarchs" who spend their days doing just that. At the most basic level, any person can create a pocket of stabilized air for them to breathe without any fuss. More complex combinations of elements can be created with stronger minds to hold it together, allowing individuals or groups to create virtually anything imaginable and imbue their creations with any trait they can conceive of... From a field of rainbow unicorns to a river of [[magical realm|boiling piss]]. This makes travel fun, as areas dominated by "Air" allow users to fly (or fall) in a chosen direction, where swimmers could create "Water" for themselves and move that way. You could also go more complicated and build a road for yourself if you simply wanted to walk somewhere. Those areas of controlled Limbo last as long as the creator maintains his interest, or unless someone else is around to maintain control for him. Otherwise it all just melts back into chaos matter, so woe betide anyone who falls asleep in his stabilised area without someone to keep watch. The most powerful minds can imbue a level of permanency on the chaos-stuff, so they don't have to worry about it dissolving when they stop paying attention. Nor do they need to be concerned about someone else's idle thoughts punching holes in it accidentally, so it is those areas of stable matter that population centers can most often be found. However, it should not be understated that the plane is ''Strongly'' aligned to Chaos, so if you're a structured, well ordered individual (i.e "Lawful") then your psyche might crack under the pressure of all the nonsense that the plane puts out, coming with a corresponding reduction in your ability to control the environment. While the laws of physics are always in flux, the laws of magic are equally affected: Spellcasting becomes hazardous in all areas other than those permanently stabilised, creating a chance that any time you cast a spell it might fly off in a random direction, do nothing at all, do something entirely different, or [[Exterminatus|go Nuclear]]. That's just the nature of Chaos, so don't say you haven't been warned.
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