Editing
Lustria
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Geography & Culture== ===Geography=== In ages past, the Lustrian continent and the [[Southlands]] were once connected until the Old Ones, in another one of their good ideas, decided they should be sundered apart. Lustria, for the most part, is a vast jungle full of deadly plants and hungry creatures. The [[fluff]] states that the Lizardmen weren't satisfied with traditional defenses to protect their cities and so they made the entire continent a [[Catachan|green hell of painful death]] to protect them instead. The Lizardmen cities are vast temple complexes resembling a mash of Mesoamerican and Inca cultural aesthetics. Being crammed full of relics made of gold and gems the men of the Old World go quite crazy over them and expeditions regularly set out to steal everything not bolted down....ummm explore the realm for the good of mankind. Of course the psychic frogs and their minions don't take too kindly to this and most expeditions end up as sacrifices or, worse, lost in the jungle hell of Lustria. As it happens the Lizardmen don't care for the commercial value of their gold, valuing it more for its longevity and thus making it mighty handy for inscribing information for future spawnings. Lustria even got its own campaign supplement in 2005 because the environment is so different from the other Warhammer continents, but that was in 6th edition. ==== Regions of Lustria ==== * '''Isthmus of Lustria''': northernmost part of Lustria and its not-Central America. As you probably guessed already, [[Naggaroth]] is right to the north, so [[Dark Elves (Warhammer Fantasy Battle)|Dark Elves]] use this opportunity to raid the shit out of those unfortunate cold-blooded who live here, although thankfully [[Lord Mazdamundi]] is also here to protect his children. Only one Temple-City is situated on Isthmus, '''Hexoatl''' (here be Pepe Hitler), and ruined Pahuax was there too. Overall, Lizardmen here are a majority, although there is also [[The Empire (Warhammer Fantasy)|Imperial]] colony called Port Reaver, [[Norsca|Norscan]] colony Skeggi and a minor pirate town. * '''The Great Jungle''': The not-Amazon rainforest which covers 85% of all continent. Consists of swamps, rivers (with the greatest one creatively called Amaxon) and deadly jungles with dinosaurs. All surviving Lizardmen temple-cities except Hexoatl are situated here, as well as Human colonies. * '''Spine of Sotek''': The Not-Andes of the Warhammer World. In Total War Warhammer II it is home to some Dwarfs. * '''Copper Desert''': The Not-Atacama. In the Eye of the Total War Warhammer II Kalida starts here. * '''Culchan Plains''': The Not-Pampas, home to Terror Birds. ===Culture=== The dominant culture was the continent-spanning [[Lizardmen]] civilization. The Lizardmen are led by giant, intelligent, magical frog-men called the [[Slann]], who spend all their time dozing or playing mental chess with each other. The Lizardmen seek to restore order to their broken world the only way ''Warhammer Fantasy'' will allow; by sending in armies of giant killing man-lizards and their pet dinosaurs. Their neighbors up to the north are [[Dark Elves|murderous spastic pirate elves]]. To be fair, the Slann do do more than just sit around discussing the weather. They spend a lot of time and effort holding the power of [[Chaos|Chaos]] at bay that would otherwise flood into the Warhammer world from the realm of [[Chaos]] and corrupt everything, making the current [[grimdark]] state of things look like a summer picnic. The Slann though, being of 'higher intelligence' don't seem to understand the need to get a move on with things. They spend a lot of time carefully trying to figure out every one minor point of the great plan of their lost Old One masters, wasting centuries worrying over an exact sentence, all the while Chaos is invading the house, stealing the tea and making off with the biscuits. It is not just Lizardmen that inhabit Lustria. There are tales of lost colonies of wild women, the [[Amazon#Warhammer|Amazonians]], who compete with the lizardmen for the sacred spaces, and occasional small references are still made to Pygmies. A variety of other creatures inhabit Lustria, like Coatls, and there are many secret beings best left undiscovered in the jungles as well. [[File:Lustria.jpg|500px|thumb|right|A more detailed map of Lustria, showing the major cities of the continent (occupied and vacant) and major points of interest in Lustria.]] The north-east coastline of Lustria is known as the Vampire Coast. Centuries before the modern day Warhammer world the [[vampire]] [[Vampire Counts|Luthor Harkon]] was shipwrecked on the Lustrian coastline after the ship carrying him was destroyed. Seeing opportunity to ply his necromantic arts, Harkon began raising the crews of ships which had been shipwrecked along the coast and impressed them into his very own ''Pirates of the Caribbean''-inspired zombie navy, complete with zombie parrots! Now Luthor rules over a realm that is the terror of the seas and a thorn in the side of the Slann, who Luthor has been [[troll]]ing ever since he first stepped foot on the continent. A whole tribe of the dreaded [[skaven]] even arose in southern Lustria. The forebearers of [[Clan Pestilens]] were dying from the tropical diseases when they turned to the [[Horned Rat]] (in a new aspect), to give them succor from the diseases. In time, the pestilent band of disease-loving plague monks were doing what they do best; spreading diseases and destroying several Lizardmen cities. When the Lizardmen finally had enough, they did something rather unexpected and created a new snake god, Sotek, to obliterate the skaven. With the Lizardmen rallying to the [[Lizardmen#Skinks|Skink]]'s new god, clan Pestilens was pushed out of Lustria, ultimately returning to the colder and murkier Old World, though the contamination they spread still infects many of the old temple cities and the deep tunnels.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information