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==Malenti PCs== [[File:malenti Dragon 255.png|thumb]] The only depictions of malenti as a playable race have been in the [[Advanced Dungeons & Dragons]] era, with Heroes of the Sea and Sea of Fallen Stars offering very different takes. In Heroes of the Sea, they have the following stats: ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 6/19, Constitution 7/17, Intelligence 8/18, Wisdom 3/18, Charisma 7/18 ::Ability Score Adjustments: +1 Dexterity, -1 Constitution ::Racial Class & Level Limits: [[Fighter]] 12, [[Ranger]] 15, [[Cleric]] 8 ::+2 hit points at 1st level ::Natural Armor Class: 6 ::Special Advantages: :::Swim at movement rate 18. :::Can breathe underwater. :::Suffer no movement or attack penalties underwater. :::When underwater, can detect invisible creatures within 15' radius and attack with only a -2 penalty. :::Vision range underwater is triple that of a human's. :::Malenti retain their sahuagin ancestor's claws (retractile) and powerful, fang-lined jaws. They can may ''5'' natural attacks per round; two 1d2 hand claw attacks, two 1d4 foot claw attacks, and a 1d3 bite attack. :::Can enter a blood frenzy when fighting alongside sahuagin. ::Special Disadvantages: Malenti can only survive out of the water for days equal to their constitution score; every 2 days out of water inflicts a -2 penalty to ability and proficiency scores, and death comes upon hitting 0 Str, Dex or Con. ::Weapon Proficiencies: Trident, Net, Spear, Dart, Javelin, Crossbow ::Nonweapon Proficiencies: Acting, Alertnesss, Ancient History (Sahuagin), Animal Handling (Sharks), Animal Lore, Animal Training (Sharks), Blind-Fighting, Close-Quarter Fighting, Danger Sense, Direction Sense, Eating, Endurance, Etiquette, Fast-Talking, Hiding, Hunting, Intimidation, Languages, Local History, Natural Fighting, Observation, Religion, Sea-Based Riding, Survival (Aquatic), Voice Mimicry, Wild Fighting Two odd things about this version; despite saying that the malenti can take the ranger class, it later says that it ''cant'' take that class, and instead is only allowed to take the Wilderness Protector "pseudo-ranger" kit for fighters; malenti wilderness protector's ''don't'' gain the normal Tracking proficiency and replace Survival (Forest) with Survival (Aquatic). Also, despite all the lore about malenti being trained as spies, saboteurs and assassins, they can't take the [[rogue]] class at all! The Sea of Fallen Stars version is very cut down in comparison, and consists solely of the following details, although the book implies that malenti otherwise have all the traits of aquatic elves except where noted: ::Ability Score Minimum/Maximum: Strength 10/16, Dexterity 3/18, Constitution 3/18, Intelligence 10/16, Wisdom 10/16, Charisma 3/18 ::Ability Score Adjustments: +1 Constitution, -1 Wisdom ::Class & Level Limits: [[Fighter]] 14, [[Ranger]] 12, [[Cleric]] 12, Cleric/Fighter ::+1 to saves vs. light induced blindness. Malenti appeared as a background for [[Eberron]] player characters in [[Dungeons & Dragons 5th Edition]] in the semi-official [[Exploring Eberron]], by setting-creator [[Keith Baker]]. In Eberron, Malenti are [[sahuagin]] who have been permanently transformed into the shape of a surface-dwelling humanoid and imbued with its memories through powerful [[fleshcrafting]] before being dispatched as spies. [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
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