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Marauder Bomber
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== Marauder Destroyer == [[File:Marauder_bomber.png|right|thumb|300px|I have come to destroy you.]] The [[Imperial Navy]] developed the Destroyer variant of the Marauder during the Second War for [[Armageddon]], as the [[Ork]]s' air superiority meant that missions could only be flown at night and close to the ground. The twin-linked lascannons in the nose were replaced with ''six'' [[autocannon]]s and an advanced ground-targeting system, the tail turret was equipped with two [[assault cannon]]s instead of [[heavy bolter]]s, and the bomb payload was reduced in order to gain the capacity to carry eight missiles (which sounds like it makes no sense, but bombs weigh more then missiles so if weight is a concern, it might be a payload trade-off you have to make). Though it lacked the payload to be a proper strategic bomber, the Marauder Destroyer was successful on Armageddon and elsewhere since then as a close air support bomber. It was so successful, in fact, that fluff says it is currently the Imperial Navy's primary bomber. So, basically, this variant of the vanilla Marauder has outstripped its parent design. Probably by the realization that long-range bombing with something that is basically just a heavy fighter is stupid and ineffective. Just because you ''can'' do something doesn't mean you ''should''. Acting as a devastating ground-support heavy fighter is way better for this thing. On the table these are yet another high performance all rounder available to ''modern'' Imperial Guard. A Marauder Destroyer can shoot no less than 13 different targets every single turn, with a good chance of severely wounding at least half of them with every weapon having at least AP 1. When focusing on a single target, the MD is a legitimate threat to Knights, Greater Demons and even Warhound titans with its infinite supply of S8 AP2 2d6 picking the highest Damage missiles. It will also sweep fairly tough infantry with 12 autocannon shots and its one shot bomb cluster causing up to 12 mortal wounds on a 4+. It's not too shabby in regards to its survivability with the standard vehicle profile ( T7, 3+ save) with a healthy 20 wounds and a permanent -1 to hit for anything shooting at it without dedicated anti air weapons. The only drawback is its lacklustre bs 4+ which goes down sharply as it takes damage. <gallery> Destroyer_M_Side.PNG|Side view </gallery>
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