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== Minecraft vs. Dwarf Fortress == As a sandbox game with retro graphics and fantasy elements, some compare it to [[Dwarf Fortress]], though the two are nothing alike: {|border=1 cellspacing=0 cellpadding=4 |- valign=top !width='50%'| Minecraft !width='50%'| Dwarf Fortress |- valign=top |3D look with a first-person perspective. Blocks are textured, and changing texture sets is easy. |Dwarf Fortress uses ANSI graphics, which were [[Old School Roleplaying|good enough for your Dad]] so shut yer yapper. |- valign=top |Each world is a huge sprawling pastoral setting, where you can happily dig and build and farm. Monsters come out at night, so build fortifications. |A world of strife and pain where you can happily watch your dwarfs go into a tantrum spiral and destroy themselves in riots unless they pass out dead drunk in their own puke. Monsters will siege your home for months at a time, which is not as bad as your own nobledwarfs doing crap like forbidding the use of coal, or sentencing your best axedwarf to death for drinking the wrong booze ale. |- valign=top |Minecraft starts at casual, letting you build a cottage home right away, but you can get deep into it, planning out huge mining operations or constructing castles that cover hundreds or thousands of square meters. Crafting recipes may not be obvious, so reading the wiki is advisable though not necessary. |Dwarf Fortress starts so deep you can't even see casual with a telescope. There are hours of video tutorials on YouTube teaching you how to play the game. The combat system keeps track of the status of each individual finger on both hands for every dwarf, and umpteen internal organs. [http://www.dwarffortresswiki.org Look at the wiki], it's a very good wiki that makes this one look like shit. There's hundreds of pages for creatures and stone types. |- valign=top |In Minecraft, logistics are simple enough to work out, seeing as food grows on its own. You do everything yourself, so give yourself food in case you get too far off building your castle's fifth basement. |In Dwarf Fortress, getting your Dwarves to do like you say is not as hard as many people may make it out to be. Everything lives at a dynamic equilibrium, and one wrong click can topple that stability like the [[Horus Heresy]]. Nobles exist to ruin the economy, but no one can get rid of them. You may however need nobles for certain reasons. Certain resources are so rare and vital that you need entire economies devoted to making them. Problems compound onto themselves until a starving hoard of Dwarves is running naked across a lake of their own bile, dragging the Nobles along the floor and eating themselves, all the while outrunning the legions of hell. |- valign=top |You can harvest materials to build tools. |Same in df as well. You hopefully have the right materials to build the tools you-- "Craftsdwarf Gregor has stopped task: building granite doors; interrupted by zombie elephant. Craftsdwarf Gregor has been struck down." --oh for CRYING OUT LOUD! |- valign=top |People post screenshots of the pixel art they made with the colored-wool blocks. |People write huge sagas about their colonies, with fortress names like "[[Boatmurdered]]" and "Headshoots"[https://lparchive.org/Dwarf-Fortress-Headshoots/] spoken in reverent tones. |- valign=top |You can open the Magma Gates, which will bawleet pretty much only you, creatures, flammable things, and thing you drop. Mostly, it's just fun to watch, but make sure you can close them again! |You will open the Magma Gates, which will bawleet '''EVERYTHING''' '''''EVERYWHERE''''', and is an economic and engineering tragedy from which your fortress and dwarves may never recover. Except if you own dragons, which can swim in magma. |}
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