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==In Black Crusade== Mirrorfiend: WS: 39 BS: 35 S: 48 T: 54 Ag: 38 Int: 57 Per: 50 WP: 62 Fel: 45 Inf: -- Movement: (Ground) 14/28/42/84, (Flying) 10/20/30/60 Wounds: 36 Total TB: 11 Armor: Machine Trait (27 all) Crew: Daemonic Essence Skills: Awareness (Per) +20, Dodge (Ag), Invocation (Wp) +20, Psyniscience (Wp) +20 Talents: Ambidexterous, Independent Targetting, Two Weapon Wielder (Melee & Ranged) Traits: Daemon Engine (6), Fear (3), Flyer (10), Machine (27), Mirror of Souls, Psy Rating (6), Psyker, Quadruped (2), Warp Shroud Weapons: Head-Mounted Daemon Pincers (4D10+20, R, Pen 2, Warp Weapon) Psychic Powers: The Mirrorfiend has access to all the Unaligned, Tzeentch and Telepathy powers. As a Half Action, it may use any two powers every turn it does not engage in close combat, but one power if engaged. Daemon Engine: The creature has the combined effects of From Beyond and The Stuff of Nightmares, making it immune to Fear, Pinning, Stunning, Insanity, Poison and Disease. It cannot be controlled by Psychic Powers that affect the mind. It gains a Toughness bonus equal to the number in parentheses, which can be negated by force weapons, holy/sanctified weapons, and direct damage psychic powers. Mirror of Souls: Characters attempting to engage a Mirrorfiend in close combat must make a Challenging (+0) Willpower Test (Sanctioned Psykers or characters "tied to the Ecclesiarchy" take a -10 penalty to this check). On a Success, the character loses a Half Action but may continue normally. On a Failure, the character is Stunned for 1D5 turns. Warp Shroud: The daemon engine has a forcefield of sorcerous energy, granting it +2D10 points of armor against all harm other than Blessed/Sanctified/Force Weapons and Psychic Powers. When the Daemon Engine takes a Critical Hit, there is a chance of losing the Warp Shroud dependent on the D10 roll for the Critical Hit impact. A Distracting Blow (result of 01-3) requires rolling a D10; on a 6 or less, the Daemon Engine loses its Warp Shroud. An Ablative Strike (result of 4-6) requires rolling a D10; on an 8 or less, the Daemon Engine loses its Warp Shroud. On a Penetrating Hit (result of 9), the Warp Shroud is automatically lost.
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