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==Imperium Ranged Weapons== ===Bolas=== [[File:Dhcr-135-bolas.jpg|200px|right|thumb|Bolas]] A primitive thrown and restraining weapon. Bolas are normally non-lethal (Doesn't mean they can't be changed into [[FATAL|spike balls or explosive pellets]]) and as such are usually employed by bounty hunters or local law enforcement members, where the swirling balls can entangle a target with heavy cords of wire. They can be found all over the galaxy and some styles use up to eight balls. Due to its mundane nature and utility, Bolas never get to be seen in actual military engagements because the likelihood of you successfully restraining a important target in the middle of a war zone is as likely as you getting chosen to become part of the [[Adeptus Custodes]]. Even in terms of law enforcement, there are much better weapons at restraining a target such as the [[Webber|Webbers]] and certain [[Arc Weaponry|Arc Weapons]] whose charge has been set to stun. Thus, Bolas is only seen being wielded by the most desperate or primitive of societies. ===Sling=== [[File:Rb1-75-sling.jpg|200px|right|thumb|Sling]] A Sling is a primitive weapon that makes [[Bow Weaponry|Bows and Arrows]] look advance and sophisticated by comparison. Slings are used primarily on feral or primitive worlds. They can be made with any piece of material or leather and simply require momentum provided by the user to launch the projectile. It is commonly used during riots and demonstrations and the ammunition can range anywhere from rocks picked off the ground to specialized metallic balls or even grenades. Furthermore, Slings have a [[Skub|completely different and ''some may say'' overly-complicated way of shooting/throwing the projectile.]] Unlike Bows and Firearms, Slings depends on the momentum a person swings this weapon overhead in either a clockwise or anti-clockwise motion, before launching the projectile in a forward motion akin to throwing a grenade or your arms acting like a catapult. As you can imagine, accuracy and aiming this thing is a pain in the ass, but when this thing hits, '''''<u>it hits hard</u>''''' for something of such a humble technological background. <gallery> File:Dhcr-135-sling.jpg </gallery> ===Snare Gun=== [[File:Snare_Gun.PNG|200px|right|thumb|Snare Gun]] A Snare Gun is somewhat similar to the Net Gun (Which can be read directly below), except actually sanctioned by the Imperium and used by the [[Sisters of Silence]] to deny key ground to more heavily armed foes that the Sisterhood is otherwise ill-equipped to counter. Like the Net Gun and [[Webber]], the Snare Gun is a 'non-lethal' weapon meant to capture the target rather than outright killing it. Unlike the Webber, the Snare Gun fires a rapidly hardening fibro-plastic net to entangle the target akin to a Bola rather than a string of sticky filaments. The snare gun is therefore a simple, yet effective weapon. The ability to fire a spool of thin adamantine cable, ending in a snare, to lasso a foe is considered far more easier to handle than the specialized equipment needed to dissolve a Webber's solidified filaments. The entangled victim can then be reeled in, alive and relatively unharmed. Should the quarry become too much for the user to restrain, the spool has a quick release to allow the user to retain the weapon. This gun is often utilised by those who wish to capture a target alive but cannot access more sophisticated weapons (such as the aforementioned webbers). ===Net Gun=== [[File:Net_Gun.PNG|200px|right|thumb|Net Gun]] A Net Gun is a curious looking ranged weapon that seem to be designed/modified from a [[Webber]] gun. Whilst both are design as a 'non-lethal' restraining weapon, they differ in that unlike the Webber which fires filaments of extremely sticky and restrictive 'webs', the Net Gun fires a more simplistic net that has been electrified to stun and entrapped the target. Whilst it lacks the near cement-hardening charactersitics of a Webber, the Net Gun is cheaper to produce, maintain and restock, making them quite popular among extremely primitive or assbackawards planets. After firing its shot, the gun needs to be reloaded with a new net in front of the barrel. The electrified net would continue zapping the target unless it has been forcefully removed from an outside force. They seem to be very, ''very'' popular with [[Chaos]] [[Cultist]]s and most of them seem to made from these guys rather than being officially sanctioned weapons. They appeared in [[Darktide]] as the primary weapon of the [[Scab Trapper]]. They are among the most annoying weapons to deal with due to the immobilising effects. ===Chimera Pistol Sword=== [[File:PistolSword.jpg|250px|right|thumb|Chimera Pistol Sword]] A very strange and unique weapon. Chimera Pistol Swords is an exotic type of Imperial weapons. Essentially a [[Power sword|Power Sword]] with an attached [[Flintlock Pistol|single-shot pistol]], these are used by [[Voidsmen-at-Arms|Imperial Navy officers]] to allow for fast paced personal combat aboard vessels. Because of its unique nature, the Chimera Pistol Sword couldn't really be considered a true [[Combi-weapon]] as it does not have two different ranged weapon firing separately and that the Pistol Sword has placed more emphasis on ''Sword'' than ''Gun''. Neither can it be considered a pistol with a comically [[/d/|oversized and overcompensating bayonet]], since the sword is affixed permanently to the gun. So the weapon is placed here. Now whilst the concept of a sword gun may sound ridiculous to you, do take note that such weapons used to exist during the renaissance and even towards the late 18th century. However, they weren't really considered to be serious military weapons and was treated more like a fad. The reasoning is fairly obvious, while it may look cool, actually using the damn thing was a colossal pain in the ass, since the added weight of the gun mechanism disrupts the weapon's overall balance. This means that wielding this thing feels very inconsistent as you can't properly swing gracefully (As one side is perpetually lop-heavy), nor can you properly aim the damn thing (Since the weight of the sword makes the gun stupidly front-heavy). All these real-world problems would stay true for this weapon as well, since the Chimera Pistol Sword is also pretty goddamned rare. Now exactly ''what'' the gun part of the Pistol Sword shoots out, we are not too sure, but given it is a single-shot, it is likely to be a flintlock-like mechanism that fires some advanced shit, and that the gun is only used as a last resort due to having...you know...''one bullet in the chamber''. ===Crozius Arkanos=== [[File:Crozius_Arkanos.png|250px|right|thumb|Crozius Arkanos]] A ''very'' unique piece of wargear that is one part [[power weapon]] and one part [[Grenade Launcher|grenade launcher]]. We are honestly not sure whether to put this in the [[combi-weapon]] category, but given that a combi-weapon's definition is the fusion of two-different ranged weapons whilst the Arkanos is clearly not, putting this in the miscellaneous category is more appropriate as it is also neither a true power weapon or a grenade launcher. Now, the Crozius Arkanos is basically a upgraded [[Power weapon#Crozius Arcanum|Crozius Arcanum]] that, as aforementioned, has a built-in assault grenade launcher wielded by who else but the Reclusiarch Ivanus Enkomi of the [[Minotaurs (Chapter)|Minotaurs Chapter]] of course! Because why else but the damn [[Mary Sue|personal lapdogs of the High Lords]] getting ''another'' unique one-of-a-kind weapon. It was forged by the artificers of the Minotaurs following the Battle of Gathetris against the renegade Night Reapers Chapter, variously recorded as having been built from Enkomi's own shattered Crozius or the remains of a relic of the Night Reapers. Now, the Crozius Arkanos is only big enough to house two grenade launchers, which is hidden under the Crozius' 'head'. So it kind of acts like an [[Awesome|explosive staff]] for all intents and purposes. ===SLHG Pattern Assault Ram=== [[File:SLHG.JPG|200px|right|thumb|SLHG Pattern Assault Ram]] A bizarre-looking piece of contraption only seen on [[Necromunda]]. The SLHG Pattern Assault Ram is used primarily by Necromunda's personal skull-cracking [[Palanite Subjugator]]s, from the [[Palanite Enforcers|Enforcer]] police departments. They are a type of breaching weapon with an underslung [[Grenade Launcher]]. Whilst this technically makes them a [[Combi-weapon]], the actual classification of this weapon is currently unidentified. It may or may not be a heavily motorized and advance version of a modern day SWAT battering ram. It is meant to breach open doors and barricades, whilst the grenade launcher attatchment may fire non-lethal (Or lethal) rounds to flush out entrenched hive gangers. The Assault Ram in Necromunda basically [[Count as|count as]] a [[Power Weapon]] with a Grenade Launcher profile. ===Krumper Rivet Cannon=== [[File:Rivet_Cannon.JPG|200px|right|thumb|Rivet Cannon]] The [[Ork|'Krumper']] Rivet Cannon (Yes, the Orks are already filing a lawsuit for trademark infringement) is an industrial staple gun used to punch rivets into place and to make sure that piece of building stays in place. However, in the underhive of [[Necromunda]], the [[Bruiser|giant man-babies]] of [[House Goliath]] have weaponized them into a giant heavy-duty weapon. As an oversized nailgun, the Rivet Cannon has a incredibly short range, but it is just as capable of nailing bodyparts (or an entire person) to a wall as nailing sheets of metal together. It doesn't really have that much ammunition for a weapon of such size, not that it would matter for [[House Goliath]] anyway as these things are just as heavy enough to be turned into a bludgeoning weapon. On tabletop, at only 70 credits, the Krumper seems like a steal, but remember that it only has a 9” range. With a range like that, it’s basically a powerful flamer. At least it’s not Unwieldy anymore. {{Clear}} ===Stormcaller Stave=== [[File:Stormcaller_Stave.PNG|250px|right|thumb|Stormcaller Stave]] The Stormcaller Stave or the Stormcaller Staff is a ''strange'' piece of equipment that is more a weathering tool than a weapon. They are [[Archeotech]] devices that are wielded as weapons by the shamanic [[Wy’tari]] of [[Necromunda]]'s [[Ash Waste Nomads]]. They are found in the Hive World's Ash Wastes by the Nomads and [[skub|may or may not]], be responsible for the Wy'tari's ability to summon dust storms out of thin air. Crunchwise, assuming if they ''are'' the tool responsible for conjuring dust storms. Than these staves are what gives the Stormcaller its unique '''Stormwalker''' rule, which allows you to gain +2” to your '''Movement''' if you start your activation on the battlefield surface. It is also not useless in combat as well, as its melee is capable of bonking the heads of troopers and juves in a few swings. {{Clear}} ===Mancatcher=== [[File:Mancatcher.PNG|250px|right|thumb|Mancatcher]] A kind of strange and unique 'non-lethal' weapon. The Mancatcher is basically a [[derp|giant reacher grabber tool]] designed to capture and detain subjects from a relatively safe distance. Mancatchers are often two-handed and non-lethal. Their most prominent users are slavers, [[Adeptus Arbites|Arbites]] and [[Acolyte|Inquisitorial Acolyte]]s. The device is made of a long pole (so the wielder will not expose himself to a counterstrike) with some sort of restraining device at the end, from a cable loop that can be restricted around the neck to self-locking iron collars with inwards-pointing spikers. The status on what to classify the Mancatcher had been unknown as it is not only old fluff, but fluff without any models/pictures to take note off. However, the revamping of Necromunda finally gave us a full model of these things. Wielded only by the [[Sanctioner Pattern Automaton]]s. It turns out that these grapper tools are some sort of hybrid ranged/close-combat weapon. The first weapon is a pneumatic spring-loaded grapper tool that can lunge at the target at sudden, break-neck speeds to instantly subdue them from a distance. However, if the particular target is too much of a handful, than the second weapon - located immediately above the grabber tool - would fire a giant web filament to subdue them at range. Yes, it mounts a one-shot [[Heavy Webber]] as a secondary. Crunchwise, the Mancatchers is a expensive upgrade to your [[Sanctioner Pattern Automaton]]s. They are template weapon with the Web rule, and their pincer arms can subdue a target until its breaks free from its hold. A pretty nifty weapon for single-target subjugations. However, they are pretty pricy and the most expensive upgrade, costing at a 100 credits each. ===Infernum Halo Launcher=== [[File:Infernum.jpg|200px|right|thumb|Infernum Halo Launcher]] More of an area-denial defensive system than an actual weapon. Essentially, your basic flare guns for fighter planes. The Infernum Halo Launcher is a type of flare discharger used for self-defense on the [[Stormhawk|Stormhawk Interceptor]] aircraft of [[Adeptus Astartes]] and on the [[Corvus Blackstar]] of the [[Deathwatch]]. The golden "halo's" created by the discharger are a distinctive visual trait of the gunship and announce their presence for dynamic entry. On tabletop, despite being a relatively lameduck and overglorified flare launcher, the Halo Launcher is surprisingly quite useful. Essentially, if an enemy unit with the KEY WORD ''''Fly'''' targets a model with a Infernum Halo Launcher in the Shooting phase, your opponent must [[Troll|subtract 1 from the subsequent hit rolls.]] Tis' a great tool to offset any potential life-threatening damage to your personnel fighter. [[Tl;dr]], its a 40k decoy flare. ===Chaff Launcher=== [[File:Chaff_Launcher.JPG|200px|right|thumb|Chaff Launcher]] Essentially, pretty much the same as the Infernum Halo Launcher in function. The Chaff Launcher as its name implies launches chaffs which is a radar countermeasure in which aircraft or other targets spread a cloud of small, thin pieces of aluminium, metallized glass fibre or plastic. The effect of which either appears as a cluster of primary targets on radar screens or swamps the screen with multiple returns. What this does is confuse any lock-on missile into redirecting its targeting flight at these dummy units, causing the missile to prematurely detonate and allowing the aircraft to escape relatively unscathed. The [[Archaeopter]] and its variants use this shit a ''lot''. Not too surprising since they are relatively low altitude aircraft; juicy targets for anti-air munitions and guided SAM missiles. While it might look like a bad idea to mount the Chaff Launcher on the top of the aircraft rather than the bottom, modern helicopters ''do'' have chaff buckets that launch directly into the arc of the rotor blades to distribute the chaff in a cloud around it. So GW actually did their homework.
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