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Morrowind PNP
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==Rulebook== ====Player Stuff==== As with the TES games all characters are classless. Strengths and skills are determined by a combination of picked skills, attributes, and feats. Sessions will grant experience to be spent on skills, which in turn eventually levels the character, increasing the attributes and number of feats. Most characters are proficient in at least one college of magic, and thus use spells. The system allows an equal amount of spell and enchanting customization as Morrowind, and then some. Doing so requires basic algebra knowledge- enough to plug a number into a variable and get the result. ====Book Contents==== The rulebook is haphazardly split up into many, many sections. Love the ToC in the book. Be one with it. Generally creating a character and combat is handled toward the start of the book. Skills and items are mostly in the center of the book, followed by spells, the bestiary, and finally the lore.
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