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==Motor Rifle Company== [[File:Motorrifle Company.jpg|300px|right|thumb|Ivan! Keep up you ''debil''!]] {{topquote|Soldier, remember! In critical situation, you won't rise to the level of your expectations but fall to the level of your training.|Red Army poster}} The base of all Soviet Infantry armed with AK74s for the most part. Additional weapons include PKM light machineguns, RPG-7s and a SA-14 Gremlin AA missile team. The differences in game vary mostly in specializing transport like the VDV with their Hinds and the Hardened veterans of the Afghan wars. ===In Team Yankee=== [[File:Soviet_MRC.jpg|300px|left|thumb|The Stats. Cyka Blyat?]] The motorstrelki have the most options for a singular unit. In addition to additional weapons, you have a choice of three transports: BMP-2s, BMP-1s and BTR-60s. A good PACT player can be told from a great one from how they build their motorized infantry lists. There is no correct answer; each of these units are competitive and have their own niche. While your infantry company WILL overwhelm a NATO platoon in a head-on fight, they require support to get there. All the infantry bases in the world are next to useless when hit by machine gun fire and artillery without cover: smoke, artillery and pinning the enemy are essential to making your motor-rifles work, and also a key reason why PACT forces are far less beginner friendly than NATO units which can mostly function on their own (but not ideally). While their PACT brethren may have 4+ skill, orders are not totally essential when commanding a solid wall of men. The key stats that make Soviet infantry so deadly in the game is 3+ morale and 3+ rally which allow them to recover from pinning most of the time. This means less time spent hugging the ground and more time to carry out your plan, whether its repelling attacks from a building or slowly advancing with smoke to cover. 3+ counterattack is nice to have, but not required in most game plans. They might be expensive, but are more versatile and have easy access to BMP-2s across most formations, unlike their PACT comrades. Update: the Motor Rifles are set to receive a boost to their firepower. The upcoming Soviet book will enable all companies to upgrade to the RPG 7 VR for 2 points for the unit, sacrificing 4β range for AT 19 and firepower 2+, as well as the very situational Tandem Warhead. This is a very solid upgrade, finally allowing infantry to be a legitimate threat to tanks with Chobham. Like the TOW tax, all units that can take this upgrade must do so if anyone is so equipped. ====BMP Shock Motor Rifle Company==== [[File:Shock Motor Rifle Stats.jpg|300px|left|thumb|Moar Stats]] A new variant of Soviet infantry, only available as in-formation support for the T-80 shock company. These are highly capable fighters, whose stats put the Afghantsy veterans to shame. Still having the same rock solid Soviet morale/rally, Shock rifles have a Skill rating of 3+, Assault 4+, and are hit on a NATO-esque 4+. This makes them slightly superior to West German panzergrenadiers, and flat out better than most other infantry. Coming in BMP 3s and rocking the RPG 7 VR stock, as well as having the same heavy weapon options as the standard Motor Rifles, this unit is equipped to handle most battlefield situations. To save a few points, they can be downgraded to BMP 2s. Their transports likewise share their awesome stat line. Naturally, all of this does not come without cost. Available in small (4 AK, 3 RPG, 4 BMP) and medium (6 AK, 5 RPG, 1 PKM, 6 BMP) size only, the Shock company is smaller than their standard brethren, though still larger than most NATO infantry units in the case of the medium company. They are also quite expensive, with the medium company weighing in at 24 points with BMP 3s, or 21 points with BMP 2s. For comparison, a medium BMP 2 motor rifle company with upgraded RPGs costs 1 point less, and has an additional AK, RPG, and PKM base, as well as three extra BMPs. Having said that, the additional cost may not be entirely unjustified. Being hit on 4+, reliably using orders, and hitting harder in assaults makes the Shock rifles far more self-sufficient. Likewise, their transports can use movement orders and line of sight blocking terrain to play peekaboo with enemy units and stay alive rather than relying on target overload. The unit will certainly require a different approach that Soviet players are used to. ===IRL=== [[File:Soveit BMP & Infantry.jpg|right|300px|thumb|Ignore the dust comrade! It will only make you stronker!]] Soviet Motor Rifle infantry, known as Motostrelki, were the bread and butter of the Soviet Armed Forces since the reformation of the Red Army into the Soviet Armed Forces in 1946. As the name implies Motorstrelki, or MR as they're abbreviated to, were all motorized infantry who were to act as the main Soviet force in any conventional or unconventional conflict. Their job would to act tactically as motorized infantry, and on what the Soviets dubbed the 'operational' level, a level of warfare between the strategic and tactical levels, help in the exploitation, reinforcement, and line holding duties, alongside supplementing tank units, their all motorized nature allowing them to keep up with the extremely high tempo warfare they had planned on. Their use in battle was to dismount from their BMP, BTR, and MT-LB vehicles at a few hundred meters from their targets, and advance with their attached tanks at roughly equal pace which should, at least in theory, allow for infantry to keep pace with the tanks, allowing the tanks to cover the infantry, and vice versa with targets being pointed out to the tanks through the use of tracers the Motostrelki are given. By the time of Team Yankee the Russians have replaced their 7.62x39 AKMs with 5.45x39 AK-74s. This tweaked copy of 5.56 NATO gives lighter, longer range ammo with less recoil in exchange for less barrier penetration. The AKM remains in use for rear line units. Bears mentioning that Group of Soviet Forces in Germany was creme de la creme of the Red Army, supplied and trained to a highest standards. Simply being enlisted there was considered very prestigious, as every candidate had to show both physical (or professional) qualities and unshakable loyalty to the Party not to defect to the Westerners (and let's not forget that a lot of western stuff could be bought there, and salaries for conscripted soldiers and NCOs were paid in East German marks). Many officers had families there, as one could call GSFG a state within a state. {{clear}}
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