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==Their Crunch Is Numbers== ====Ancient History==== For all these reasons to pity the Warriors, most people fighting them find it hard to feel sympathy for them, because they are so tremendously powerful for basic infantry. In most respects, they were equals to Space Marines and available in greater numbers - while being substantially cheaper prior to [[6th edition (Warhammer 40,000)|6th edition]]. Their standard weapon, the [[gauss flayer]], is actually better than a [[bolter]], in fact, it competes with the Tau Pulse Rifle for "Best basic infantry weapon in the game", while their "Reanimation Protocols" rule (formerly known as "We'll Be Back!") makes them even tougher, at least until AP4 weapons start bypassing their defenses. However, you could fit them into a Reclamation Legion until 8th Edition and make these necronscrips a pain to get out of the world, just the simple happiness on your opponents face when he kills a single one, should you not remind him about that you should have some T5 out there. They may be unfairly stripped of their souls and identities because of poor decisions made by their rulers without their consent, but it's hard to feel sorry for them when you kill them and they just get right back up, and it's even harder when you see their [[Flayed_Ones | neighbor]] wearing your buddy's face. In all fairness, Bob's ugly mug has never looked better, and that's saying something. ====9th Edition Zoomer Primer==== In the midst of GeeDubs' mad love affair with [[Primaris Marines]], Necrons were lucky enough to get some spotlight as key antagonists for the release of 9th Edition. This meant a lot of new models, rules and updates - both visual and gameplay. And of course the humble Warriors were at the center of it and found themselves much improved. First what directly concerns them, since it will be short. Their statline hasn't changed one bit and they have only gained one ability, ''Their Number is Legion'', allowing them reroll 1s on their Reanimation Protocols, making it that little bit more reliable compared to every other unit in the Codex. Very fluffy, GeeDubs. The big one is that for the first time the boys have access to a different toy: the [[Gauss Reaper]], a bridge between the Flayer and Blaster that is actually quite competitive with the former. It is S5 and AP-2 like the Blaster but Assault 2 with half the range. This makes it objectively superior within a dozen inches of the enemy but completely unable to strike at long range. This makes it a fair dilemma and thankfully you are free to choose one, the other or a mix of the two in the way that best reflects your personality. Now for indirect buffs, and there is a whole lot of them: first, the new Reanimation Protocols benefits them greatly. They now get to reanimate after every attack they suffer for the casualties inflicted then, as well as one extra time per game for every casualty (like before) if helped by a resurrection orb. This makes them significantly harder to shift as you can now truly live the dream of tossing your warriors down and up again constantly with the tide of battle. In a more indirect way, Warriors just don't have to compete with as much, on several levels. First, they are a less obvious comparison to the Immortals, as their statlines are now quite different (even if their weapons aren't). Second, they are now a much more interesting candidate for My Will Be Done since they can carry scarier weapons and the pool of CORE units for Necrons is quite shallow. Again, Immortals are not as competitive damage wise, so building around constantly reanimating blobs of 20 warriors with S5 weapons is a legit strategy. Finally, and very fluffily, Warriors work great with the Silent King thanks to all of his buffs, meaning that Warrior tide lists can get a strong, incredibly cool centerpiece that will help them perform. Bravo, GW. ''Also, if you resent the disappearance of Green Rods, there's guides on youtube.'' [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] {{Necrons-Forces}}
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