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==Geography== The Nerathi world covers a wide array of territory, with the continental regions from "Conquest of Nerath" providing the most detail. These regions were subsequently expanded upon by an article series in [[Dragon Magazine]] called "Nerathi Legends", which looked at specific parts of the map and showed how they looked in the present day of the setting. The Nerath region lies on the western continent, and is a temperate zone of forests and plains, with extensive rivers that feed a number of swamps. It's bordered on the north, east and south by extensive mountains, with only a handful of comparatively small passes connecting it to the interior ocean between the two continents. The Sunless Citadel exists in the mountains to the far north-by-northwest of Nerath. South of Nerath lies the Iron Circle, a subtropical to tropical territory consisting of arid savannahs, deserts and mountains, giving way to tropical jungles in its eastern and southeastern regions. The Lost Caverns of Tsojcanth lie on its southern coastline. The Karkoth region takes up most of the eastern continent, stretching from arctic icefields and frigid mountains in the north down to tropical plains and forests in the south. The Temple of Elemental Evil was built on this continent, and it is also home to the Vault of the Drow. Separated from Karkoth by a mountain range, Vailin is a tropical region whose coastline is thick with jungles, which give way to plains as one heads southeast towards the continent's interior. White Plume Mountain can be found if one travels far enough southwest into the "center" of Vailin. A nameless island-continent lies between the two continents. Containing plains, deserts, swamps and forests, its is home to the Tomb of Horrors. The most well-known part of the setting is the temperate Nentir Vale, which was once a northern frontier region of the human-run Nerath Empire, which was overthrown by gnolls. The Vale itself was ruined by orcs taking advantage of the chaos. It's recovering. Slowly. Still kinda shitty, though. Has some lakes and rivers, some woods and mountains. Some plains and swamps. In other words, a little of everything. ===Major Cities of the Nentir Vale Region=== [[File:Nentir_Vale_Map.png|thumb|left|250px|Your guide to the Vale.]] *Fallcrest β The old regional capital, sits next to a waterfall. As generic as it gets. *Hammerfast β A city built on an old dwarven necropolis, where dwarves sought refuge from the orc hordes. The gods declared a truce which allows both safe passage to visit the memorials of their dead. Also very haunted. Major trading town, so has a lot of every race passing through. *Harkenwold β Less a city, more clump of rural villages. Ruled by a baron.
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