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== Dawn of War 2 == [[Image:Dow2_plague_marine.jpg|thumb|left|230px| He doesn't care about being under fire.]] Plague Marines came to the Dawn of War series with the Chaos Rising expansion pack for Dawn of War 2, and they are literally broken. They have 4 members ( 500 hp/model ) in a squad, 3.5 health regeneration per model, emit an aura that slows down enemy infantry, slow down less in suppression and fires at normal rate, explode on death which heals allies ( and themselves ) and damage enemy with a knockback. And I haven't started to talk about their weapons yet. They carry 1 missile launcher and 3 plague bolters. The missile does satisfying damage to enemy vehicles ( 6 second cooldown ) and slows them down 25% for 10 seconds. Their bolters don't do huge DPS, but they do damage over time to enemy infantry. If you didn't notice, they are unnecessarily durable as fuck. And this gets worse as the games goes. Their base health, health regeneration, and damage increases as they level up. You literally need to focus your all ranged firepower on this single squad, and then you will fail. It is literally impossible to wipe them out, unless your enemy doesn't really care about them. If they are behind a heavy cover or under Nurgle worship, you just cannot deal with them. Thankfully, they are only useful against vehicles and capping points under fire. They don't have a real threat for infantry (unless they are in melee, since they explode and stuff) They have two drawbacks. One is their speed which is 4 (a normal CSM has 5), which is not a huge deal. But they are a big pain in the Chaos economy. They cost 500 / 40, which is a huge deal for a req focused race. The main problem is their upkeep. After getting one of these guys, your req income drops directly into hell. If you keep reinforcing CSM models, generators and stuff, you will be unable to find enough req for anything.
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