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== How it works == PbtA's greatest strength is it's sheer flexibility as one of the most popular Narrativist game systems on the market, and as such many games will use the idea to tell all sorts of different interactive stories, but always at the heart of it is the Master of Ceremonies (MC), and the players. The players typically help the MC build the meat and potatoes of the world around their characters based on the game's themes. After that, it tends to diverge considerably, but there is usually: * Minimum of Five stats, usually following something along the lines of Strength, Smarts, Charisma, Keeping cool under pressure, and one stat specifically governing a game-specific power or magical ability. These stats can be modified to a minimum of -3, to a maximum of +3 either by the natural flow of a campaign or by the player's starting playbook. * Player's character "class" is an outline of a specific type of character for that particular game called a '''Playbook''', that gives initial stat distributions, special moves only they can do, actual NPCs working for them, special places to shack up, and all sorts of narrative hooks to get them invested. * All actions in-game done by characters being governed by '''Moves''', which are determined on a success/fail system by rolling Two 6-sided die. 10+ is a complete success, 9-7 is a partial success, and 6 and below is a failure. It should be noted that Moves are generally extremely specific to stuff that isn't normal, every-day actions like crossing the street, making a sandwich, talking to regular people about the weather, that kind of shit. Moves are specifically the kind of thing that only your character can do that are specifically out of the ordinary, like combat, reading a strange situation that defies explanation, doing magic, doing psychic magic, and other such things. All Failures are determined by the MC and the general tone of the game; a wackier, breezier game will have you walk onto a rake like Sideshow Bob even when there's no reason a Rake should be there, a more grimdark game will probably find you searching for your arm that got torn off. After that however, it's usually dependent on the game.
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